Rollcall and Other Misc. Statistics

Started by Logi, March 21, 2014, 02:20:54 PM

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Gents, this is getting a bit nit-picky.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

Darman

So... for coast defense... as long as i can show evidence of guns being there already I don't have to pay for them?

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Quote from: Darman on June 15, 2014, 11:35:39 PM
So... for coast defense... as long as i can show evidence of guns being there already I don't have to pay for them?
As long as you don't go totally overboard, you don't have to pay for them.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

Guinness

(more) questions:

All Army units start at 1870 level, but our fort chart starts at 1880? Does that mean we'll be buying all new once we achieve the 1880 tech? Not being able to upgrade at all is going to hurt....

Logi

Quote from: Walter on June 15, 2014, 06:58:20 PMAlso, even though you won't get as much revenue as in other regions, ICs on those island groups give you quick additional research cash. Sure there are risks in doing that, but that is why you would be putting a port there and fortifications and coastal defenses.
I never thought of that technicality... perhaps something should be done about that?

Quote from: Walter on June 15, 2014, 06:58:20 PMTo me the map is set as it is for a 1900 start and should be respected as it is. In my opinion, if minor colonies need to be swapped, it should be done after 1/1/1900. It should also involve colonies owned by those who want to swap things around. Like I said, Marianas, Carolines and Marshalls should either be neutral as marked on the map or German as OTL so ownership of those islands cannot and should not be determined by USA, Britain, and Japan. If they are neutral then after the start you should take your landing ships and go there to conquer them. If they were German then you should discuss with them about taking over the islands or take them by force from the Germans.
There's nothing built (as far as I remember) on those islands. I guess you could consider it a tacit agreement between the USA, UK, and Japan that neither side will interfere with colonization attempts on those islands. As for the German issue, I don't recall any islands of that nature.

If you are talking about the Soloman Islands, it was the southern Soloman Islands (firmly in British hands) that was traded.

Quote from: Walter on June 15, 2014, 06:58:20 PMSo what about Japan? Are your industrial areas going to be Nagasaki, Kobe, Osaka and Yokohama or will it be Takamatsu, Matsuyama and Kochi? Looking at the spreadsheet, right now it is going to be Takamatsu, Matsuyama and Kochi.
They will likely be Takamatsu, Matsuyama, Kochi, and Kure (Kure because of it's naval port). However, as I project the following sim reports will focus on industrial developments in Honshu, so it would likely not change that greatly from historical.

This is similar to China OTL, the initial investment in the Guangdong/Xiamen region is now returning to the Shanghai-Beijing region with a few cities in Xinjiang/Inner Mongolia in tow.

Logi

Quote from: Guinness on June 16, 2014, 08:56:52 AM
(more) questions:

All Army units start at 1870 level, but our fort chart starts at 1880? Does that mean we'll be buying all new once we achieve the 1880 tech? Not being able to upgrade at all is going to hurt....
The army can be any tech level before 1900, although to be reasonable, it is expected not all it's units will be 1895. There's no problems with having 1895 forts.

That said, I'll have to modify my sim report to allow for 1895...

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Quote from: Logi on June 16, 2014, 09:21:54 AM
Quote from: Guinness on June 16, 2014, 08:56:52 AM
(more) questions:

All Army units start at 1870 level, but our fort chart starts at 1880? Does that mean we'll be buying all new once we achieve the 1880 tech? Not being able to upgrade at all is going to hurt....
The army can be any tech level before 1900, although to be reasonable, it is expected not all it's units will be 1895. There's no problems with having 1895 forts.

That said, I'll have to modify my sim report to allow for 1895...
Keep the questions coming.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

snip

Please swing by IRC sometime guys, Logi and I get lonely.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

miketr

BOO!

So whats the story?

Michael

PS I appear to still have some admin access.  Someone should odds are fix that.

Guinness

Quote from: miketr on June 17, 2014, 02:53:52 PM
BOO!

So whats the story?

Michael

PS I appear to still have some admin access.  Someone should odds are fix that.

?

Send me details via PM please.

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Quote from: miketr on June 17, 2014, 02:53:52 PM
BOO!

So whats the story?

Michael

PS I appear to still have some admin access.  Someone should odds are fix that.
The story is we need a Kaiser to fill all the major powers so we can play the game as opposed to just keep turning over versions.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

The Rock Doctor

Jeez, and I saw Borys here earlier.  It's like a family reunion or something.

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Quote from: The Rock Doctor on June 17, 2014, 04:13:13 PM
Jeez, and I saw Borys here earlier.  It's like a family reunion or something.
There may or may not have been some advertisement about the current opening...
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

miketr

Consider me... sorta interested.  My only reservation is I have said yes twice before and then nothing happened / I  lost interest.  So if someone else shows up in the next day or so and says "I WANT Germany!!!!"  Its theirs.

A couple of questions.  I see setup stuff here.

Starting Information 
http://www.navalism.org/index.php/topic,6447.0.html

And that covers base economy, pop, map and how much to spend on navy.  What do you spend on the army?  Forts?  Etc?

What is meant by "Players can start influencing their nation at the meta level in 1885."

Michael

Logi

Quote from: miketr on June 17, 2014, 06:56:06 PMAnd that covers base economy, pop, map and how much to spend on navy.  What do you spend on the army? Forts?  Etc?
That is declared and peer-reviewed, i.e. just declare you have it and everyone checks to see if they have a problem with it. If no one has a problem, then you have the green-light.

Army Set-up Discussions is the thread to go to. You can see how it works vis-via the disagreement over the British Army.
We do something similar for Forts, Coastal Defenses, etc.

Quote from: miketr on June 17, 2014, 06:56:06 PMWhat is meant by "Players can start influencing their nation at the meta level in 1885."
The sim reports start rolling in in 1900 H1, but before then we start diplomatic maneuvers in 1885. This helps us define our foreign policy and the requirements for the armed forces.

There are no sim reports during this period, i.e. no expansion of the armed forces (land/air/navy) or economy (IC/BP). We just work out some agreements and treaties.

For example: In the 1885-1900 period, Japan, US, and UK have reached an agreement about how to divide the islands of the Pacific. The understanding is no member of the three will infringe on the agreed zone of influence of another member. --- This is a diplomatic move that defines the threat environment of Japan but does not produce more economy/armed forces.


Any more questions/clarifications?