Main Menu

Accelerated research rules

Started by KWorld, December 21, 2012, 10:09:26 AM

Previous topic - Next topic

KWorld

#15
Here's an idea that I've come up with, not totally fleshed out though:

A country can begin work on an individual technology up to 2 years early.

Once the technology is achieved, the country cannot accelerate another technology for (5, 10?) years.

What I'm still working on is a good system for how many techs a country can accelerate over a period.  It should have something to do with the level of development in the home country and the home population (I'm discounting colonial population because that's NOT where developments came from at this period).  Maybe it's as simple as [(home population in millions) / 20], since at the top end most all of the countries we're using are at about the same level of development.

KWorld

Have to say, I'm not really in favor of the "national strengths & weaknesses" concept, where you declare Tech X as a strength and Y as a weakness,  It's likely to prove over-powerful at times, where what we want (IMO) is something that allows for differentiation without resulting in a crushing advantage. 

snip

If we tie it to something, I think it should be the homeland's BP. Then we have some conteneuity with how total research money is calculatied.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

KWorld

Quote from: snip on December 22, 2012, 10:44:06 AM
If we tie it to something, I think it should be the homeland's BP. Then we have some conteneuity with how total research money is calculatied.

I thought about that, but what I was trying to model was the likelihood of genius, of Parsons, Watt, Wright, Browning, Marconi, Sikorsky, etc.  That's not really something that's related to what BP are described as, so I didn't mention BP.  Also, BP can be raised by the output of colonies, which again is something that doesn't fit the period because this sort of technological breakthrough didn't come out of the colonies.

KWorld

So, do we have a decision on this subject?  If H2 is coming soon (and I hope it is), we'll need one.....

Darman

What if we determined the level of development of the home country to be some ratio between homeland population and homeland IC, that way smaller countries with smaller populations but a theoretically more advanced economy (more IC per capita) would theoretically have more and better educated average population, thus giving a highly advanced economy a slight leg up in research. 

snip

Just for the sake of getting the turns moving again, any desision on this will aply from 1901H1 on
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

KWorld

Proposal:

Each country gets 1 acceleration slot per 20 million people in the home country (colonies do not count), rounded up to a minimum of 1.

A country can begin work on an individual technology up to 2 years early if it has an available acceleration slot.

Once the technology is achieved, the country cannot accelerate another technology for 10 years using that acceleration slot.


It looks to be simple, clear, allows everyone to play and to have the chance to get ahead of others on something (and therefore sell their invention), and it doesn't overly advantage the usual suspects.

Desertfox

why not the +2 +1 -2 system? with either the players picking 2 tech randomly assigned the +- and the +1 being randomly assigned, or players pick the +1 and get the other two at random.

And while we on the subject of tech rules, could we do away with the 20% 40% 60% stuff and just make all techs a flat 2 1/2 years to research?
"We don't run from the end of the world. We CHARGE!" Schlock

http://www.schlockmercenary.com/d/20090102.html

Tanthalas

I like the +2 +1 -2 system (although I tend towards +2 -2) as to the percentages, we dont do away with them because it adds a bit of random chance to tech development (which I like honestly)

Quote from: Desertfox on January 04, 2013, 12:13:46 PM
why not the +2 +1 -2 system? with either the players picking 2 tech randomly assigned the +- and the +1 being randomly assigned, or players pick the +1 and get the other two at random.

And while we on the subject of tech rules, could we do away with the 20% 40% 60% stuff and just make all techs a flat 2 1/2 years to research?
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"

James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War

Walter

QuoteAnd while we on the subject of tech rules, could we do away with the 20% 40% 60% stuff and just make all techs a flat 2 1/2 years to research?
While I like the randomness of that bit of the research rules, I also like to be able to track my tech research as well as planning it ahead without having to mess around too much with it whenever rolls are successful (which I did a lot during the previous Navalism run).

Also if it is fixed, we would not have to bother the mods for results every time. Depending on the success of the rolls, there might be a point that you will have to ask mods for roll results every half year.
QuoteI like the +2 +1 -2 system (although I tend towards +2 -2)
With the +2 +1 -2 system, I think something needs to balance out that +1. So either have +2 +1 -1 -2 or +2 +1 -3 or something like that (or just stick to the +2 -2).

Delta Force

Quote from: KWorld on January 04, 2013, 05:36:39 AM
Proposal:

Each country gets 1 acceleration slot per 20 million people in the home country (colonies do not count), rounded up to a minimum of 1.

A country can begin work on an individual technology up to 2 years early if it has an available acceleration slot.

Once the technology is achieved, the country cannot accelerate another technology for 10 years using that acceleration slot.


It looks to be simple, clear, allows everyone to play and to have the chance to get ahead of others on something (and therefore sell their invention), and it doesn't overly advantage the usual suspects.

That would put Russia (and China if it becomes playable) ahead of countries with much stronger industrial and research bases. While the IRN was an early adopter of several technologies (triple turrets, radio, etc.), it only did so because it was wealthy enough to purchase those technologies from other nations. It's really more in the position of Imperial Iran in the 1960s and 1970s, not developing technologies as much as being awash with cash to purchase them from others.

KWorld

Quote from: Delta Force on January 05, 2013, 06:34:01 PM
Quote from: KWorld on January 04, 2013, 05:36:39 AM
Proposal:

Each country gets 1 acceleration slot per 20 million people in the home country (colonies do not count), rounded up to a minimum of 1.

A country can begin work on an individual technology up to 2 years early if it has an available acceleration slot.

Once the technology is achieved, the country cannot accelerate another technology for 10 years using that acceleration slot.


It looks to be simple, clear, allows everyone to play and to have the chance to get ahead of others on something (and therefore sell their invention), and it doesn't overly advantage the usual suspects.

That would put Russia (and China if it becomes playable) ahead of countries with much stronger industrial and research bases. While the IRN was an early adopter of several technologies (triple turrets, radio, etc.), it only did so because it was wealthy enough to purchase those technologies from other nations. It's really more in the position of Imperial Iran in the 1960s and 1970s, not developing technologies as much as being awash with cash to purchase them from others.

Granted, China is a possible flaw in the idea (same with an independent India).  If we wanted to fix it, those nations that are very populous but generally delayed could use a different divisor: rather than getting an acceleration slot per 20 million people, China gets one for every 100 million.

Russia was the first country in the world to experiment with oil-fired capital ships, doing so more than a decade before the RN and USN.  (Granted, it wasn't a total success.)  We're already allowing Russia more capability than she showed historically, giving her an advantage here would compensate in part for the fact that she's penalized by halving no colonies when it comes to IC development.

KWorld


Jefgte

The population is not a good ratio.
This is a subjective level by country.
Some countries prefer invest in submarines technos, other in guns, others in new engines or aircraft...


Jef
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf