Colonial Navy

Started by Delta Force, May 31, 2012, 11:27:30 PM

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Jefgte

IMO, range is too short for patrols, escorts & colonies work.
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

KWorld

Range should be fine for escorting when she's laid down, the various countries don't have any overseas colonies then.  I'm not enamored of the design otherwise, though, seems too specialized: too slow to operate with the battle fleet, definitely too slow to operate as a scout.  The deck mounted 15cm guns will drop in ROF as soon as their ready rounds are exhausted, and there are no torpedoes.

Jefgte

On the map, a square is equal to 144nm - 266km

The strait under DF country is about 1300km - 700nm.

IMO, for colonies work, the range is short.

Jef
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

KWorld

My point is, there AREN'T any colonies when the ship's laid down, and there won't be until after game start (15 years after that).  So colony work is probably not a design concern for it.

Jefgte

1895-1910
Ships built in 1895 & a few years later did'nt stay in harbors, they run over horizon & discover new countries  but didn't instal colonies.

We could suppose that DF know existance of new lands in the south @ about 500/1000nm but didn't explore them.

Idem for Nova Francia, new unexplored lands are in west @ about 2000/3000nm...
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

KWorld

They may do that, or if they're escort cruisers, they might be used to protect shipping from unruly or unfriendly neighbors (like Carth).  :)

Walter

Quotethey might be used to protect shipping from unruly or unfriendly neighbors (like Carth). :)
Carth? Don't you mean Desertfox??  ;D

KWorld

Quote from: Walter on June 20, 2012, 09:22:15 AM
Quotethey might be used to protect shipping from unruly or unfriendly neighbors (like Carth). :)
Carth? Don't you mean Desertfox??  ;D

No, because Delta Force won't be on the same continent as DesertFox.   ;D  So DesertFox might be unruly, but he won't be a neighbor to DeltaForce (me, on the other hand.....   :-\).

Walter

If you look at the N3 stuff, you'll know that it does not matter on which continent you are, Desertfox will be a neighbour, either close or distant.  ;D
Quoteme, on the other hand.....
Yes, you and Jeff are in real trouble. ;D

Jefgte

QuoteYes, you and Jef are in real trouble

We are quiet neighbours

:)
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

Walter

Yes, you are quiet, but Desertfox isn't.

snip

And I am smack in the middle of you. Guess I am in for a long ride :o
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

Walter

Yes, your back's against the ocean. :D

Delta Force

Quote from: KWorld on June 20, 2012, 07:29:35 AM
Range should be fine for escorting when she's laid down, the various countries don't have any overseas colonies then.  I'm not enamored of the design otherwise, though, seems too specialized: too slow to operate with the battle fleet, definitely too slow to operate as a scout.  The deck mounted 15cm guns will drop in ROF as soon as their ready rounds are exhausted, and there are no torpedoes.

I was trying to choose between the 3.5 inch and 6 inch guns and chose to go with the bigger ones because they are much closer to the armament a light cruiser is likely to have. The speed limitation is actually more due to the size than due to lack of engine power (47% is going into wave production right now). It would have to be much longer to be able to efficiently use any increased power, driving up the costs of something meant as a cheap mass production escort (I am probably going to increase bunkerage and decrease shells carried though). As for torpedoes, I figure that due to its defensive role and lack of speed they would not be very useful weapons for it to have.

KWorld

Quote from: Delta Force on June 20, 2012, 01:45:06 PM
Quote from: KWorld on June 20, 2012, 07:29:35 AM
Range should be fine for escorting when she's laid down, the various countries don't have any overseas colonies then.  I'm not enamored of the design otherwise, though, seems too specialized: too slow to operate with the battle fleet, definitely too slow to operate as a scout.  The deck mounted 15cm guns will drop in ROF as soon as their ready rounds are exhausted, and there are no torpedoes.

I was trying to choose between the 3.5 inch and 6 inch guns and chose to go with the bigger ones because they are much closer to the armament a light cruiser is likely to have. The speed limitation is actually more due to the size than due to lack of engine power (47% is going into wave production right now). It would have to be much longer to be able to efficiently use any increased power, driving up the costs of something meant as a cheap mass production escort (I am probably going to increase bunkerage and decrease shells carried though). As for torpedoes, I figure that due to its defensive role and lack of speed they would not be very useful weapons for it to have.

Another gun size you could look into is something around 4 inches: if you're basing some of your guns and designs on German vessels, they certainly used a 4.1" on light cruisers during a similar period.