Corporate Sector Designs

Started by Darman, May 27, 2012, 03:16:32 PM

Previous topic - Next topic

Darman

This is my (almost) exact copy of the Lusitania.  I need troop transport capabilities as well as the ability to transport immigrants to all my new colonies. 
QuoteMuse, Corporate Sector Ocean Liner laid down 1900

Displacement:
   31,915 t light; 32,649 t standard; 36,582 t normal; 39,728 t full load

Dimensions: Length (overall / waterline) x beam x draught (normal/deep)
   (787.00 ft / 787.00 ft) x 87.00 ft x (34.00 / 36.30 ft)
   (239.88 m / 239.88 m) x 26.52 m  x (10.36 / 11.07 m)

Armament:
      10 - 1.00" / 25.4 mm 45.0 cal guns - 0.50lbs / 0.23kg shells, 1,000 per gun
     Quick firing guns in deck mounts, 1900 Model
     10 x Single mounts on sides, evenly spread
      Weight of broadside 5 lbs / 2 kg

Armour:
   - Gun armour:   Face (max)   Other gunhouse (avg)   Barbette/hoist (max)
   Main:   0.25" / 6 mm         -               -

Machinery:
   Coal fired boilers, steam turbines,
   Direct drive, 4 shafts, 30,433 shp / 22,703 Kw = 20.00 kts
   Range 2,000nm at 18.00 kts
   Bunker at max displacement = 7,079 tons (100% coal)

Complement:
   1,322 - 1,719

Cost:
   £2.183 million / $8.731 million

Distribution of weights at normal displacement:
   Armament: 1 tons, 0.0 %
   Armour: 8 tons, 0.0 %
      - Armament: 8 tons, 0.0 %
   Machinery: 7,608 tons, 20.8 %
   Hull, fittings & equipment: 9,310 tons, 25.4 %
   Fuel, ammunition & stores: 4,667 tons, 12.8 %
   Miscellaneous weights: 14,988 tons, 41.0 %
      - Hull below water: 5,930 tons
      - Hull above water: 3,450 tons
      - On freeboard deck: 5,520 tons
      - Above deck: 88 tons

Overall survivability and seakeeping ability:
   Survivability (Non-critical penetrating hits needed to sink ship):
     40,010 lbs / 18,148 Kg = 80,019.3 x 1.0 " / 25 mm shells or 2.8 torpedoes
   Stability (Unstable if below 1.00): 1.18
   Metacentric height 5.5 ft / 1.7 m
   Roll period: 15.6 seconds
   Steadiness   - As gun platform (Average = 50 %): 86 %
         - Recoil effect (Restricted arc if above 1.00): 0.00
   Seaboat quality  (Average = 1.00): 1.71

Hull form characteristics:
   Hull has low forecastle, low quarterdeck ,
     a normal bow and a round stern
   Block coefficient (normal/deep): 0.550 / 0.559
   Length to Beam Ratio: 9.05 : 1
   'Natural speed' for length: 28.05 kts
   Power going to wave formation at top speed: 29 %
   Trim (Max stability = 0, Max steadiness = 100): 50
   Bow angle (Positive = bow angles forward): 0.00 degrees
   Stern overhang: 0.00 ft / 0.00 m
   Freeboard (% = length of deck as a percentage of waterline length):
            Fore end,    Aft end
      - Forecastle:   20.00 %,  20.00 ft / 6.10 m,  20.00 ft / 6.10 m
      - Forward deck:   30.00 %,  25.00 ft / 7.62 m,  25.00 ft / 7.62 m
      - Aft deck:   35.00 %,  25.00 ft / 7.62 m,  25.00 ft / 7.62 m
      - Quarter deck:   15.00 %,  20.00 ft / 6.10 m,  20.00 ft / 6.10 m
      - Average freeboard:      23.25 ft / 7.09 m
   Ship tends to be wet forward

Ship space, strength and comments:
   Space   - Hull below water (magazines/engines, low = better): 95.8 %
      - Above water (accommodation/working, high = better): 172.1 %
   Waterplane Area: 47,784 Square feet or 4,439 Square metres
   Displacement factor (Displacement / loading): 121 %
   Structure weight / hull surface area: 124 lbs/sq ft or 608 Kg/sq metre
   Hull strength (Relative):
      - Cross-sectional: 1.03
      - Longitudinal: 1.14
      - Overall: 1.04
   Hull space for machinery, storage, compartmentation is adequate
   Room for accommodation and workspaces is excellent
   Ship has slow, easy roll, a good, steady gun platform
   Excellent seaboat, comfortable, can fire her guns in the heaviest weather

Passengers:
552 first class (5,520 tons on deck)
460 second class (3,450 tons in hull above waterline)
1,186 third class (5,930 tons in hull below waterline)
Lifeboats:
44 large lifeboats (88 tons above deck)

KWorld

Don't know if you've seen it or not, but Carth and I did a bit of work a while back on liners in the Columbiad Republic thread.  I expect some of the same comments from there would apply here.

Darman

I will check it out. 

Here is the oldest SAR patrol craft in the Corporate Sector Fleet:
QuoteA-Class, Corporate Sector SAR patrol craft laid down 1895

Displacement:
   228 t light; 234 t standard; 250 t normal; 263 t full load

Dimensions: Length (overall / waterline) x beam x draught (normal/deep)
   (115.00 ft / 115.00 ft) x 19.00 ft x (8.00 / 8.30 ft)
   (35.05 m / 35.05 m) x 5.79 m  x (2.44 / 2.53 m)

Armament:
      1 - 1.57" / 40.0 mm 45.0 cal gun - 1.97lbs / 0.89kg shells, 500 per gun
     Quick firing gun in deck mount, 1895 Model
     1 x Single mount on centreline, forward deck forward
      2 - 0.75" / 19.1 mm 45.0 cal guns - 0.21lbs / 0.10kg shells, 1,000 per gun
     Machine guns in deck mounts, 1895 Model
     2 x Single mounts on sides, aft deck forward
      Weight of broadside 2 lbs / 1 kg

Armour:
   - Gun armour:   Face (max)   Other gunhouse (avg)   Barbette/hoist (max)
   Main:   0.50" / 13 mm         -               -

Machinery:
   Coal fired boilers, complex reciprocating steam engines,
   Direct drive, 2 shafts, 3,040 ihp / 2,268 Kw = 20.00 kts
   Range 500nm at 12.00 kts
   Bunker at max displacement = 28 tons (100% coal)
     Caution: Delicate, lightweight machinery

Complement:
   30 - 40

Cost:
   £0.029 million / $0.115 million

Distribution of weights at normal displacement:
   Armament: 1 tons, 0.3 %
   Armour: 1 tons, 0.5 %
      - Armament: 1 tons, 0.5 %
   Machinery: 147 tons, 59.0 %
   Hull, fittings & equipment: 76 tons, 30.5 %
   Fuel, ammunition & stores: 22 tons, 8.6 %
   Miscellaneous weights: 3 tons, 1.2 %
      - On freeboard deck: 3 tons

Overall survivability and seakeeping ability:
   Survivability (Non-critical penetrating hits needed to sink ship):
     97 lbs / 44 Kg = 49.8 x 1.6 " / 40 mm shells or 0.1 torpedoes
   Stability (Unstable if below 1.00): 1.66
   Metacentric height 1.0 ft / 0.3 m
   Roll period: 8.1 seconds
   Steadiness   - As gun platform (Average = 50 %): 25 %
         - Recoil effect (Restricted arc if above 1.00): 0.01
   Seaboat quality  (Average = 1.00): 0.26

Hull form characteristics:
   Hull has low forecastle, rise forward of midbreak,
     a normal bow and a cruiser stern
   Block coefficient (normal/deep): 0.501 / 0.507
   Length to Beam Ratio: 6.05 : 1
   'Natural speed' for length: 10.72 kts
   Power going to wave formation at top speed: 77 %
   Trim (Max stability = 0, Max steadiness = 100): 50
   Bow angle (Positive = bow angles forward): 0.00 degrees
   Stern overhang: 0.00 ft / 0.00 m
   Freeboard (% = length of deck as a percentage of waterline length):
            Fore end,    Aft end
      - Forecastle:   20.00 %,  7.50 ft / 2.29 m,  7.00 ft / 2.13 m
      - Forward deck:   30.00 %,  7.50 ft / 2.29 m,  7.50 ft / 2.29 m
      - Aft deck:   35.00 %,  7.00 ft / 2.13 m,  7.00 ft / 2.13 m
      - Quarter deck:   15.00 %,  7.00 ft / 2.13 m,  7.00 ft / 2.13 m
      - Average freeboard:      7.19 ft / 2.19 m
   Ship tends to be wet forward

Ship space, strength and comments:
   Space   - Hull below water (magazines/engines, low = better): 191.2 %
      - Above water (accommodation/working, high = better): 66.9 %
   Waterplane Area: 1,457 Square feet or 135 Square metres
   Displacement factor (Displacement / loading): 24 %
   Structure weight / hull surface area: 29 lbs/sq ft or 140 Kg/sq metre
   Hull strength (Relative):
      - Cross-sectional: 0.85
      - Longitudinal: 4.84
      - Overall: 1.01
   Hull space for machinery, storage, compartmentation is cramped
   Room for accommodation and workspaces is cramped
   Ship has quick, lively roll, not a steady gun platform
   Caution: Lacks seaworthiness - very limited seakeeping ability

Steam Launch for rescue operations

Darman

Revised SAR Patrol Craft (with 0.50 composite strength as allowed for in the rules)

QuoteA-Class, Corporate Sector SAR patrol craft laid down 1895

Displacement:
   215 t light; 221 t standard; 250 t normal; 274 t full load

Dimensions: Length (overall / waterline) x beam x draught (normal/deep)
   (110.00 ft / 110.00 ft) x 19.00 ft x (12.00 / 12.66 ft)
   (33.53 m / 33.53 m) x 5.79 m  x (3.66 / 3.86 m)

Armament:
      1 - 1.57" / 40.0 mm 45.0 cal gun - 1.97lbs / 0.89kg shells, 500 per gun
     Quick firing gun in deck mount, 1895 Model
     1 x Single mount on centreline, forward deck forward
      2 - 0.75" / 19.1 mm 45.0 cal guns - 0.21lbs / 0.10kg shells, 1,000 per gun
     Machine guns in deck mounts, 1895 Model
     2 x Single mounts on sides, aft deck forward
      Weight of broadside 2 lbs / 1 kg

Armour:
   - Gun armour:   Face (max)   Other gunhouse (avg)   Barbette/hoist (max)
   Main:   0.50" / 13 mm         -               -

Machinery:
   Coal fired boilers, complex reciprocating steam engines,
   Direct drive, 2 shafts, 3,544 ihp / 2,644 Kw = 21.00 kts
   Range 500nm at 15.00 kts
   Bunker at max displacement = 53 tons (100% coal)
     Caution: Delicate, lightweight machinery

Complement:
   30 - 40

Cost:
   £0.029 million / $0.115 million

Distribution of weights at normal displacement:
   Armament: 1 tons, 0.3 %
   Armour: 1 tons, 0.5 %
      - Armament: 1 tons, 0.5 %
   Machinery: 150 tons, 60.1 %
   Hull, fittings & equipment: 60 tons, 23.9 %
   Fuel, ammunition & stores: 35 tons, 14.1 %
   Miscellaneous weights: 3 tons, 1.2 %
      - On freeboard deck: 3 tons

Overall survivability and seakeeping ability:
   Survivability (Non-critical penetrating hits needed to sink ship):
     64 lbs / 29 Kg = 32.5 x 1.6 " / 40 mm shells or 0.1 torpedoes
   Stability (Unstable if below 1.00): 1.67
   Metacentric height 1.0 ft / 0.3 m
   Roll period: 8.1 seconds
   Steadiness   - As gun platform (Average = 50 %): 45 %
         - Recoil effect (Restricted arc if above 1.00): 0.01
   Seaboat quality  (Average = 1.00): 0.80

Hull form characteristics:
   Hull has low forecastle, rise forward of midbreak,
     a normal bow and a cruiser stern
   Block coefficient (normal/deep): 0.349 / 0.362
   Length to Beam Ratio: 5.79 : 1
   'Natural speed' for length: 10.49 kts
   Power going to wave formation at top speed: 75 %
   Trim (Max stability = 0, Max steadiness = 100): 50
   Bow angle (Positive = bow angles forward): 0.00 degrees
   Stern overhang: 0.00 ft / 0.00 m
   Freeboard (% = length of deck as a percentage of waterline length):
            Fore end,    Aft end
      - Forecastle:   20.00 %,  9.00 ft / 2.74 m,  8.00 ft / 2.44 m
      - Forward deck:   30.00 %,  10.00 ft / 3.05 m,  10.00 ft / 3.05 m
      - Aft deck:   35.00 %,  7.50 ft / 2.29 m,  7.50 ft / 2.29 m
      - Quarter deck:   15.00 %,  7.50 ft / 2.29 m,  7.50 ft / 2.29 m
      - Average freeboard:      8.43 ft / 2.57 m
   Ship tends to be wet forward

Ship space, strength and comments:
   Space   - Hull below water (magazines/engines, low = better): 194.9 %
      - Above water (accommodation/working, high = better): 68.5 %
   Waterplane Area: 1,247 Square feet or 116 Square metres
   Displacement factor (Displacement / loading): 21 %
   Structure weight / hull surface area: 20 lbs/sq ft or 98 Kg/sq metre
   Hull strength (Relative):
      - Cross-sectional: 0.50
      - Longitudinal: 8.57
      - Overall: 0.67
   Caution: Hull subject to strain in open-sea
   Hull space for machinery, storage, compartmentation is cramped
   Room for accommodation and workspaces is cramped
   Poor seaboat, wet and uncomfortable, reduced performance in heavy weather

Steam Launch for rescue operations

Darman

Subject to revision.  And this goes by my current understanding of the rules, that we go by quarters with 32 factories each producing 32,000 tons per quarter. 

1895Q1 (32,000t available)
     Legionnaire Broadside Battleship (16,500t)
     Chronos Escort Cruiser (4,800t)
     Prometheus (Chronos-class) Escort Cruiser (4,800t)
     Medicae Search & Rescue Cruiser (750t)
     Adhesive (Medicae-class) SAR Cruiser (750t)
     Dressing (Medicae-class) SAR Cruiser (750t)
     A-1 Search & Rescue Patrol Craft (250t)
     A-2 SAR Patrol Craft (250t)
     A-3 SAR Patrol Craft (250t)
     A-4 SAR Patrol Craft (250t)
     A-5 SAR Patrol Craft (250t)
     A-6 SAR Patrol Craft (250t)
     A-7 SAR Patrol Craft (250t)
     A-8 SAR Patrol Craft (250t)
     A-9 SAR Patrol Craft (250t)
     A-10 SAR Patrol Craft (250t)
     Production remaining: 1,650t

Walter

If you were to approach it like that, you'd be spending 1,920,000 tons on ships during Turn 0 while we only can spend 500,000 tons on the fleet...

Darman

i thought we were supposed to have that much to spend?  We had to spend on army and coast defense as well as ports.  I was also looking for the numbers as to how long ships take to be built/fitted out/sea trials and I couldn't find the page. 

Jefgte

QuoteI thought we were supposed to have that much to spend?  We had to spend on army and coast defense as well as ports.  I was also looking for the numbers as to how long ships take to be built/fitted out/sea trials and I couldn't find the page. 

Look at "Rules"
Snip post April 08, 2012, 03:30:13 PM

rules .pdf
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

Walter

Quote from: Darman on June 15, 2012, 06:19:26 AM
i thought we were supposed to have that much to spend?  We had to spend on army and coast defense as well as ports.  I was also looking for the numbers as to how long ships take to be built/fitted out/sea trials and I couldn't find the page.
Yes, we have 1,920 PPs to spend, but only 500 PP can be spend on your navy. As for the remaining 1420 PP... I have no idea. The maximum you can spend on a single port is 25 PP (not allowed to have a port with the capability to build +25,000 ton ships so 25 is the max you can spend on it). If you go for a 100% armored force army, you'll be spending 40 PP and IIRC the air force max is 42 leaving you with over 1000 PP to spend on something we don't know yet...

KWorld

Walter's correct: we have 500,000 tons to spend on the navy, according to the rules we can have 8 army units at game start, and we can spend some currently unclearly defined amount on our ports.  Other than that, I'm assuming that the spending "lost" was spent on building up industry and non-directly-military parts of the economy (railroads, telegraph/telephone lines, wireless antennae, etc).

Oh, and the rules are off a bit: there aren't any armored units yet, only infantry and artillery (cost the later as mech infantry).  Also, no air forces at all at game start.

Walter

Quoteand we can spend some currently unclearly defined amount on our ports
Actually, the rules are fairly clear on that. They say that we can't have ports that can construct ships bigger than 25,000 tons, and the formulas in the rules indicate that the maximum points we can spend on a port is 25 PP and with 7 ports the maximum that can be spend on naval infrastructure is 175 PP.
QuoteOh, and the rules are off a bit: there aren't any armored units yet, only infantry and artillery (cost the later as mech infantry).  Also, no air forces at all at game start.
In what way are they off?

KWorld

The rules are off in the ways I mentioned in my previous post: there are no armored or mech infantry units or air force units of any sort available at game start, only artillery or infantry units are available at this time.

Darman

Quote from: Walter on June 15, 2012, 07:07:01 AM
Yes, we have 1,920 PPs to spend, but only 500 PP can be spend on your navy. As for the remaining 1420 PP... I have no idea. The maximum you can spend on a single port is 25 PP (not allowed to have a port with the capability to build +25,000 ton ships so 25 is the max you can spend on it).

I was only planning to spend the 500PP limit on my navy (and some ships can be laid down and built but scrapped if I want to establish a building pattern).  I just was choosing to display it in this manner to make it easier for myself to organize.  I figure that I can kind of just lump together my 7 ports and the PP expended on them altogether at the very beginning and not even have to list them. 

Walter

Quotethere are no armored or mech infantry units or air force units of any sort available at game start, only artillery or infantry units are available at this time.
When I read the rules, those are available at this time.
Infantry unit is 2 PP, Mechanized unit is 3 PP, Armored unit is 5 PP. The only limit given for the army is a maximum of 8 units.
Fighter unit is 9 PP, Bomber unit is 15 PP, Recon or other is 6 PP. The limits given for the air force are a maximum of 6 units, no bomber units at the start and a maximum of 1/3 of the units can be fighter units.

QuoteI was only planning to spend the 500PP limit on my navy (and some ships can be laid down and built but scrapped if I want to establish a building pattern).
Considering that you started with the line "1895Q1 (32,000t available)" kind of suggested to me that you were going to plan this for all quarters during those 15 years of Turn 0. Maybe it is better for a pattern to look at about 33,333 tons a year (500,000/15) because in 'reality', part of the 32 PP per quarter you get will also be spend on maintenance of ships that existed before 1895 and which by 1910 no longer exist as well as other things.

Darman

Quote from: Walter on June 16, 2012, 09:06:12 AM
QuoteI was only planning to spend the 500PP limit on my navy (and some ships can be laid down and built but scrapped if I want to establish a building pattern).
Considering that you started with the line "1895Q1 (32,000t available)" kind of suggested to me that you were going to plan this for all quarters during those 15 years of Turn 0. Maybe it is better for a pattern to look at about 33,333 tons a year (500,000/15) because in 'reality', part of the 32 PP per quarter you get will also be spend on maintenance of ships that existed before 1895 and which by 1910 no longer exist as well as other things.
Yep, I was planning on going quarter by quarter, simply because it seemed to me to be the easiest way.