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Laksmanavati

Started by Kaiser Kirk, January 09, 2025, 12:14:26 AM

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The Rock Doctor


Kaiser Kirk

#31
Quote from: Jeremy on January 20, 2025, 05:34:03 PMI'm working through the sheet and a few questions came up:

- I found the world map, but is there one where the provinces are labeled?
- My Research shows $0.10 previously invested in 2x110mm PDP mounts but my Artillery tab shows those as already available?
- How much roughly does 1x land or 1x air point represent? For storyline purposes I'd like to create some unit names for them
- Can I use my allocated merchant tonnage for anything that meets mercantile standards?

1) Nope. If you would like me to, I can draw separators and create such a map for you.

Everyone can name their provinces however they want. So you can change those.
I did choose to name them after historical regions, and specify their main port city.
Regions are supposed to be the same # of provinces. Since your home area has 43, that would be 8-9 provinces a region.

Bengal is where the capital of Laksamavati is, with the main port of Kolkata or Calcutta.
Bihar is your landlocked NW province, bordering Rajashtan.
Odisha and it's port of Paradip is your SW province, bordering the Deccan Sultanates.
Assam is more or less  Bangladesh and Easternmost India, with the Port of Chittagong
While Burma is Burma/Myamar, and the port of Rangoon/Yangoon.

With homelands, the Port symbols are not marked as they do not have the import as they do in the territories. As always, a province might actually have more than 1 natural harbor, but only the best is shown.


2) Probably an error on my part not to 0 them out. I was doing a lot :)
1936 was a good 'start' as the prior generation of weapons and mounts had time to complete research.

3) So there is a little backstory here.
Beginning of this, Snip (Rome) wanted to simplify things and focus the game on naval matters. So he introduced deliberately undefined "points".
That caused problems when people decided to have conflicts and the person Admining the war had to decide things like...how many transports are needed for a land point, what is the logistical load, and just how many torpedoes can that air point deliver...and at what range.

That Admin doesn't have to be, but has been, me.
So...Points are formally undefined. They have some flex.

Land Points are about 9-12,000 people organized with 4 infantry formations and a combat support formation.
The latter is the artillery/cavalry/armor etc.
In combat, the support section is the last to be destroyed.
These formations are base-dependent with no organic logistics capability.

At home, sufficient base infrastructure exists to support these formations on defense.
In colonies, 1 IC produces enough can support 1 Land point on defense.

If you want to support a land point beyond that - either on the offense or in a colony in excess of it's IC, then you need the deployment points.

Deployment Points represent several thousand people, with associated land vehicles that provide the logistics needed to support a Land Point. They also represent a subsidy to your "hand wave" merchant marine that allows you summon sufficient transport vessels. These will be fairly slow cargo-liners of 6-12000 tons and ~12 knots & 4-6000nm range. It may take some time to assemble them, load them and then unload them.
I use transport tables from WWII for an idea of how much is needed.

Air points have been particularly vexing.
They represent the air assets in that region, of all types.
How that 'undefined' interacts with the very defined 'fleet' has had to be somewhat defined.

So, at this time I am treating an 'Air Point' as a wing comprised of 4 squadrons worth of Pilots and crew, but oddly with far more aircraft than they can man.

These can fly single engine fighters/scouts/light bombers, medium (twin) or torpedo bombers, or heavy (four) engine bombers and maritime patrol plane.

Last time I used a 32/16/8 strength. I have considered a 16/8/4, and that may be what gets used for monoplanes.
The 32/16/8 gives a 'Wing' strength of 128/64/32 aircraft vs. 64/32/16.

Edit : Thinking about it, for the Mayan war I settled on the 2nd set - 16/8/4 per squadron, in part because that meant 1 air point = 1 carrier air group, so lined up better.

Either way, they are tremendously cheaper than aircraft embarked on carriers, or 'real life' costs.
I do expect carriers have a reserve/training group of replacements at 'home base'.

The part I do not care for is that- to keep that 'all types' aspects which plane they actually jump in depends on the mission. So the same air point may field 1 fighter squadron, send out a maritime patrol and then launch a 2 squadron torpedo plane attack against shipping. Then follow that with 4 squadrons of heavy bombers against land infrastructure.

However, that's the system we all agreed to, and it worked reasonably in the Mayan conflict.

The actual range/payload/etc of the plane your forces fly is determined by your tech level.  There is more here : Plane tech chart

It is perfectly acceptable to describe your planes however you wish, Parthian Motor Works produces sleeve valve engines which will lead to the Centaurus and Saber engines eventually, and will feature a variety of twin boom or cranked wing designs.

4) Yes, at this juncture it is undefined mercantile tonnage for you to do as you wish with.
Parthia uses it for a variety of tasks - coast guard, auxiliary gunboats, minesweepers, escorts, tenders, oilers, seaplane tenders, netlayers.

The 2% normal for weapons includes things that hurt ships, or carry things that launch things that hurt ships. So Mines, torpedoes, MTBs, combat aircraft, all are included. An 'aux' ship that has a massive engine and 20 torpedo tubes but little other miscellaneous weight would an example of one which might draw a veto as a 'cheap warship'.
One downside from the SS notes is less damage control and about 1/4 the damage absorption ability.
Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest

Jeremy

Quote from: Kaiser Kirk on January 22, 2025, 01:08:15 AM
Quote from: Jeremy on January 20, 2025, 05:34:03 PM- I found the world map, but is there one where the provinces are labeled?

1) Nope. If you would like me to, I can draw separators and create such a map for you.

No need for you to do that, I'll make my own. I just wasn't sure if the regions were already exactly specified.

Quote from: Kaiser Kirk on January 22, 2025, 01:08:15 AM
Quote from: Jeremy on January 20, 2025, 05:34:03 PM- How much roughly does 1x land or 1x air point represent? For storyline purposes I'd like to create some unit names for them

So...Points are formally undefined. They have some flex.

Land Points are about 9-12,000 people organized with 4 infantry formations and a combat support formation.
The latter is the artillery/cavalry/armor etc.
In combat, the support section is the last to be destroyed.
These formations are base-dependent with no organic logistics capability.
...
So, at this time I am treating an 'Air Point' as a wing comprised of 4 squadrons worth of Pilots and crew, but oddly with far more aircraft than they can man.

These can fly single engine fighters/scouts/light bombers, medium (twin) or torpedo bombers, or heavy (four) engine bombers and maritime patrol plane.

Last time I used a 32/16/8 strength. I have considered a 16/8/4, and that may be what gets used for monoplanes.
The 32/16/8 gives a 'Wing' strength of 128/64/32 aircraft vs. 64/32/16.

Edit : Thinking about it, for the Mayan war I settled on the 2nd set - 16/8/4 per squadron, in part because that meant 1 air point = 1 carrier air group, so lined up better.

Thanks. That helps

Quote from: Kaiser Kirk on January 22, 2025, 01:08:15 AM
Quote from: Jeremy on January 20, 2025, 05:34:03 PM- Can I use my allocated merchant tonnage for anything that meets mercantile standards?

4) Yes, at this juncture it is undefined mercantile tonnage for you to do as you wish with.

OK. Auxiliaries are fun. I'll start designing some.