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Potential Mayan War

Started by Kaiser Kirk, November 16, 2021, 11:54:38 PM

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Kaiser Kirk

Hi,

Just a quick update.

I have worked out updates for both the Norse and Iberians.
Still some placeholder ships, but close enough that I'll know what they generally have.

This is relevant as Snip's design for NPCs relies on scaling (unique to each NPC) based off the averages of the starting player nations.

Back in 1912 for the Sino-Japanese, we were close enough there were no major changes.
Now.. it's deep enough in the game I needed to get the Iberians and Norse caught up before I could proceed.

I got caught up in other commitments tonight, but should be able to finally outline the size of the Mayan forces tomorrow evening.

Sorry to have help you all up.
Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest

Jefgte

Quote...but should be able to finally outline the size of the Mayan forces tomorrow evening...

The Mayan fleet is well balanced.
I think there will be just a few detail tweaks.
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

TacCovert4

You haven't held us up in the least.   I was trying to pin down the anticipated start of the war, whether it would hit in the second half of 1920 or in 1921.   Just so I could start the story about Mayan incidents.
His Most Honorable Majesty,  Ali the 8th, Sultan of All Aztecs,  Eagle of the Sun, Jaguar of the Sun, Snake of the Sun, Seal of the Sun, Whale of the Sun, Defender of the Faith, Keeper of the Teachings of Allah most gracious and merciful.

Kaiser Kirk

#3
Ok,
Now that I have a reference base to Scale from, I can finish my first part.

The attached spreadsheet has both the information in this table, and a 'Technology' sheet with the techs shaded.

These are the basic numbers for the Maya.
The laydown year is why I asked for base hulls. 

The 1920 Cruiser hull can be used for the 1919, 1915 and 1911 cruisers, with the 'engine year' changing, and needed decreases in speed to get the hull value correct.

Tech :
For NPCs, all techs 7 years or older.
They also had additional Capital Ship, Aircraft and Submarine limitations, and are 15 years behind in those categories.
The Mayan Council can pick 3 categories to improve. They can not pick techs later than 1917...there were a surprising number of 1918 techs they therefore can't have.
On the sheet I have removed the 1918 and later options.


Mayan Ship Types :
Armored Cruiser : 1920 French-style Edgar Quinet rather than Italian Pisa.
Cruiser : 1920, 1910
Destroyer : 1920, 1910
MSW : 1920 fast mine layer, 1920 minesweeper
Aux : 1910 Tender/Collier.


1920 Maya                  Tonnage                  
   Home IC   Home BP   Colonial IC   *      Naval   Aux       Land Units   Air Units   Deployment Units   Fort Points
   58   22   35         280813   30087      128   11   51   36
                                    
                                       
   Mayan Ship                Tonnage by laydown year                  
   Laydown   % fleet                              
   1919   10.00%            28081   3009               
   1915   20.00%            56163   6017               
   1911   20.00%            56163   6017               
   1907   20.00%            56163   6017               
   1903   20.00%            56163   6017               
   1899   10.00%            28081   3009               
                                    

*Edit 11/19 : The colonial IC is the value off all the starting players and not related to size of holdings or ease of construction. Best to assume 2 at port sybols and 1 elsewhere up to that limit.
Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest

The Rock Doctor

That's a much bigger economy and land force than I'd anticipated. 

I could see why they might think they could overrun the canal with that kind of force.  It really begs the question of why they didn't already hold the area when I showed up to claim it.

Kaiser Kirk

Non-storyline answer :
Snip's view of NPCs was basically isolationist NPCs
who were strong enough to defend their territory and had

I viewed them as potential areas to put additional players
and so in need of some colonies and an excuse to protect sealanes.

In both cases Snip's design slotted different NPCs at different % of current starting player strengths.
The Mayans are just a notch below the Aztec/Japanese/Chinese in land/economy, but have a distinctly smaller navy %.
Granted the Aztecs lost much of their advantage in the Caicos war.

Storyline answer:
The Mayan history includes conquering Central America, and loosing it in a revolt. 
The local people hated the Mayans. Cue the Orinoco scenes for why.

The Mayans, like the other NPCs, then turned 'inward' and isolationist.

Only after aggressive Eurasian claims had started did the various NPCs decide to 'get in the game'.
However directly confronting the large powers and their much bigger and shinier navies was
not a winning proposition, so the NPCs have not initiated conflict.
Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest

The Rock Doctor

Thanks for the input.

I will take this opportunity to revise, somewhat, my positioning on this war:  I do not want it to be about the Canal.  That would mark a significant policy shift from an NPC with 75% of my economic and military power, with whom I share two land borders, who has normal access to the canal in peace time, and with whom I've peacefully co-existed for a full decade of in-game time without the slightest peep of in-game difficulty.  That policy shift should only come as a result of the Mayans becoming a PC, or by the decree of the Mod team.

The Mayans have sufficient causus belli to go at Japan as a result of Japanese intervention at San Diego.  An opportunity for payback is all they need to trigger a limited war on the scale discussed to date.


Kaiser Kirk

#7
I think it's important to note that while a large land force makes their homeland secure,
the ability to invade other places is dependent on how many deployment points they have,
and the ability of their navy to protect their supply routes.

As these are ratios off the starting players, roll back to when Wilno took the canal zone...1912?
At that time, the world leaders in deployable power were Wilno and Parthia.
The Wilno fleet was vast, and modern...ish.  :)

Mayan ships would have been 1905 tech at best, with battleships/air/subs at 1890.
Marching hundreds of miles through hostile terrain to engage a world power would not have
been high on their list. Esp with the NPC Aztecs on the other border, with their larger fleet.
Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest

The Rock Doctor


Kaiser Kirk

After some reflection, given the later acquisition, and different 'costs' to build IC, the Colonial IC should be seen as a 'do not exceed' not as a 'they have this'. 
So I have added the following

*Edit 11/19 : The colonial IC is the value off all the starting players and not related to size of holdings or ease of construction. Best to assume 2 at port symbols and 1 elsewhere up to that limit.
Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest