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Next Steps

Started by Kaiser Kirk, April 01, 2020, 11:59:41 PM

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Kaiser Kirk

The next steps:

This week->Next week


1.  Establish Darman's 3 port additions this turn, add Maddox's 1 addition this turn.
2.  For the Tier 1 NPCs, claim 1 port/island/island chain. - I will post what I think their strategic considerations are, and what I think is the best choice and why. Folks can comment and tell me I'm so very very wrong :)

3. Actually moving the new changes over to the old rules etc.
3a. I noticed in the proposal I said "poor" would be half as productive ($1)...it was meant to be half as productive ($0.75). That's how the turn sheet is built. Just a typo.
3b. after the recent chat on protective decks, I'm going to write the 'design rule' that after 130% of hull space, they are less effective. That way everyone has the same understanding.

4. Working on Parthia... I have stuff to do too.

5. Fixing the things people are going to point out I'm doing wrong.

April : Admin Wise, April is where I try to figure out how to breathe a little more life in the NPCs, with some consistent note taking and minimal MOD-time needed.

Snips' original concept that they need to have a relative strength, and not be pinned to specific numbers is very valid.  As our economies surge, it would be extremely troublesome to keep them 'updated'.  But right now they are just places we maneuver around. They need to be a bit more. Overall I expect them to be fairly isolationist, willing to make minor accommodations, and look after their own interests.

I think an Excel sheet for the Mod to track their opinions ... on a big scale.. is a starting place. That way I can be consistent, and also track what type of modifier was given for what sort of action, so I can have some vague consistency and fairness. 

I like my old idea of them going out for bid for ships, but it needs modification.
Right now I'm leaning towards the NPCs asking for Foreign nations to build a lead ship and then they will build an unknown quantity of them at home. So we'll know the classes and so rough capabilities, but not how many of each class they built.  Not knowing how many is unrealistic, but that is my starter idea.

In terms of building, they would offer both $ and BP to build them a lead ship.
Players and guests running "independent yards" could participate. If an "independent yard" wins, the funds vanish. If a player wins, they bank the funds and build the ship.

May
Hopefully find a 'normal' ?

Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest

The Rock Doctor

Sounds reasonable.

I agree with the approach to NPCs - they need to require minimal amounts of work so we don't have mod burn-out.