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Started by Kaiser Kirk, May 14, 2017, 12:41:29 PM

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The Rock Doctor

Romans get homesick easily?

I'm mulling history stuff, will see about posting some 17th/18th century stuff later on today when I'm not hobbling around after Mrs. Rock.

Kaiser Kirk

#91
Quote from: snip on March 25, 2018, 11:17:04 AM
Ok, something is off because I only have 24 deployment points, under 174 total non-naval points.

Snip, the way you set it up, we all started with  80 land and 24 deployment points for 104.

However, you limited it so you could have a max of 1 deployment for 2 non-deployment.
So to get to 74 deployment points, we had buy 50 deployment points but also have at least +68 (2x74=148 required)  land points as well.

However there's no reason you couldn't have just bought +70 land points and not bought deployment to go with them.
That gives you a large defensive army for your many fronts, but with very limited offensive capability, which makes you ... the French !
Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest

snip

With my unhealthy obsession with quad turrets, this is likely true.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

The Rock Doctor

Colonizations/invasions/puppetry/concessions:  Are these plugged into turn reports, posted as news, or other?

Kaiser Kirk

Quote from: The Rock Doctor on March 27, 2018, 06:02:17 PM
Colonizations/invasions/puppetry/concessions:  Are these plugged into turn reports, posted as news, or other?

Hasn't been totally clarified.
My impression has been it's something we'll announce in the news, enact through Snip, and then address in subsequent turn reports.

So, I have some things I plan to do in HY1, 1910, I have drafts of my news. I'm waiting for us all to be ready to go before I devote time to wrapping them up and posting.
Unfortunately things are heating up right at Easter, I'm busy all week and then gone all weekend, so I can' t think of moving forward until next week.
Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest

The Rock Doctor

I've got a couple of ideas as well. They don't seem completely stupid now that the general desire to avoid player-vs-player conflict has been articulated.

snip

Well, I'm looking at some stuff and it seems the thoughts I had for Rome back during the initial setup period (over 18 months ago) are not really holding well for what seems to be shaping up in the history thread. The Rome I originally created is nowhere near the continental powerhouse the history seems to indicate it should be. Im going to take a little time here and draw up an alternative plan to get a Rome that probably fits better with the Continental power aspect. This will mostly involve shifting points away from Naval things and into land points, so a slimming of the Roman navy to get a more powerful army. This won't result in an increase in the deployment points available on turn one. I will post it when finished and put it to a vote as to if I can work off that one or not.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

Walter

If you were to give all the other nations 10 extra modification points as a bribe, we will vote in favor of your planned change. ;D

The Rock Doctor

Is Darman back or just popping by?

snip

Unless I hear otherwise from him, just popping by is what I know
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

snip

So here is the rework I mentioned above. Based on the work on the Last General War, where Rome sits right now is off. The Rome I originally created was a more naval focused power, with a big battleline and some first-in-class technology. This came at the cost of a smaller value of land points. The Rome our history does not fit that mold, but rather that of a major land power. So I took a look back at my startup and attempted to rectify this. Major thoughts below.

--Rome is a land power first and foremost. Rome is also bordered by four other major European nations and needs to be able to defend long land borders. This needs to be reflected in the general land-sea resource balance. (More Land Points at Startup)
--As such, the Imperial Roman Navy "knows" it cant go toe-to-toe with a major navy like the Norse. It needs to look/lean more Jean Eucole. (Less tonnage into Battleships. More into Armored Cruisers, commerce warfare, and Light Torpedo Platforms.)
--While being a major land power, projecting that power over distances larger than the channel is still a major difficulty (Baseline amount of Deployment Points)
--Defence of the English Channel is the foremost mission of the IRN. (Add coastal defenses to augment ships)

As such, I propose the attached modification. Major changes below.
--Shift in resources from providing for a larger navy to proving a larger army (-30 Startup BP, +3 points)
--Reduction in cutting edge naval tech (1908 Destroyers changed from On Time to At Start, +5 points)
--A Major increase in total land points (Additional investment of 8 points, +80 Land points for a total of 180)
--Sharp reduction in naval shipyard capacity (27.15 BP reduction in available Slips and Drydocks)
--Slight reduction in total naval tonnage (about 3BP reduction in resources spent on startup navy)
--Change from 10 Fortification Points to 10 Coastal Defence Points

With regard to specific ship details, the below are a summary of the changes. They rely on some planned resims as many of the current hulls are inadequate for the roles or years they would be forced into. I relied on OTL French naval construction as a guideline as France is the best analog to Rome's situation.
--Reduction in total tonnage spent on Capital Ships
----Reduction in number of Battleship Hulls
----Increase in number of Armored Cruisers
--Increase in total tonnage spent on Cruisers
--Increase in total tonnage spent on Light Ships
--Some change in total tonnage spent on Auxiliaries (An error was discovered in my original spreadsheet that makes a direct comparison impossible here until I fix it there)

I feel this creates a Rome which is more geared to the role our history points to. It creates a unique setup from which to undertake our Colonization in the Age of Steel scenario. Your thoughts and comments are appreciated.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

The Rock Doctor

Generally seems fine; that said, you might need battlelines to hold the channel or to establish a bastion in the Adriatic.

It'd be interesting to see Rome develop two differing battleship types for those different environments, like the Russians with their different geographic operating areas.

The Rock Doctor

The reduced naval infrastructure makes sense.  I'm pretty certain I really overkilled mine.

The Rock Doctor

When are we going to begin actual play?

snip

I would like more feedback on my proposal before things go. I don't think Walter/Kirk/anyone else, have looked at it.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon