Naval Technology, R&D

Started by Kaiser Kirk, July 11, 2014, 09:25:55 PM

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Kaiser Kirk

Technological Progress, Research and Development
As of HY2 1904

Green is Owned
Orange is Researching
Red is Digesting
No color is unknown

Naval Technologies

Naval Artillery
(See Research Rules for details on how naval Artillery is researched.)
1885
1895
1900
1905
1910
1915
1920
1925

Naval Propulsion
Baseline: Simple Reciprocating Engines, Engine Year 1890
1895: Complex Reciprocating Engines, Engine Year 1900
1902: Engine year 1905, Max. non-VTE power 5,000 HP/Shaft, Direct-drive Turbines
1905: Engine year 1909, Max. non-VTE power 12,000 HP/Shaft
1909: Engine year 1912, Max. non-VTE power 20,000 HP/Shaft
1913: Engine year 1916, Max. non-VTE power 35,000 HP/Shaft
1917: Engine year 1920, Max. non-VTE power 40,000 HP/Shaft, Engine year = year laid down.

Miscellaneous propulsion technology:[/b]
1900: Underway Recoaling
1906: Oil-firing boilers: Allows bunkers with larger than 10% percentage for oil
1915: Underway Oiling

Drive Shafts
1890: Direct Drives: The basic drive option. No bonus or penalty.
1906: Electric Drives: Allows for Electric drives. Takes a additional 25% of engine weight in misc weight and provides a 15% bonus to range plus improved compartmentalization (effects number of torpedo hits to sink).
1910: Hydraulic Drives: Allows for Hydraulic drives. Takes an additional 10% of engine weight in misc weight and provides a 5% bonus to range.
1912: Geared Drives: Allows for Geared drives. Provides a 10% bonus to range.
1912: Diesel Engines: Allows for Diesel engines to be used as part of mixed drive units or standalone power. Takes a additional 30% of engine weight in misc weight and provides a 75% bonus to range. Can be combined with Electric, Hydraulic or Geared drives (Bonus and penalties stack).

BB/AC Architecture - Main battery in turrets
1880: Main guns in twin turrets, secondaries in casemate, tertiary in casemate or deck mounts.
1891: Mixed-caliber main battery (Main+intermediary calibers), Superfiring secondaries (Restricted Axial Firing Arcs) and  Main caliber battery in AQY.
1902: All-big-gun ship with Superfiring turrets (restricted axial firing arcs)
1905: Improved turret hydraulics, independent gun elevation, Torpedo Bulkheads, triple turrets
1908: Superfiring turrets (unrestricted firing arcs), "All or Nothing" Protective Schemes
1912: Quadruple turrets, Sloped external belts
1920:  No restriction (high or low) on caliber of turreted guns

Main guns are defined as the largest caliber carried on the ship, intermediary guns are anything between the main caliber and 155mm guns, secondaries are 80-155mm, tertiary are <79mm.

Aircraft/Seaplane Carriers
1910: experimental aviation ships; automatically granted upon completion of the 1910 Aircraft (1914 models) tech.
1915: floatplanes; flying-off decks for wheeled aircraft
1918: gunpowder catapults for floatplanes; separate landing and taking-off decks for wheeled aircraft
1922: hydraulic catapults; full length decks for wheeled aircraft; arrestor wires
1926: armored box carrier

Light Cruiser Architecture - Main battery in deck mounts/casemates
1880: guns in single mounts or casemates, on side/centerline
1900: ammunition hoists, deck torpedo armament, superfiring mounts
1910: twin gun mounts (require hoists); powered gun mounts; unrestricted weapon armor
1920:  No restriction (high or low) on caliber of turreted guns

Destroyer and TB architecture - Top speed no less than 20kts, composite hull strength > 0.49
1880: single TTs - max 4, displacement 500t
1904: double TTs - max 8, displacement 750t
1908: triple TTs - max 12, displacement 1000t
1912: max displacement 1500t
1918: quad TTs, 2000t
1924: quintuple tubes, 2,500t

MTB Tech (Replaces ICE tech)
Motor Torpedo Boats

Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900: primitive paravanes and dragged booms behind small vessels.  Horn mines.
1908: advanced paravanes, active charges. Reliable horn mines, early antenna mines.
1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermeasures.

Naval Artillery Shells
1880: Solid shot
1890: High Explosive
1895: Semi Armour-Piercing
1905: Armour-Piercing
1908: Capped shells

ASW
1910: ASW tactics, depth charges
1916: hydrophones, depth charge throwers

Night fighting
1908: basic tactics, searchlight, night scopes
1912: starshell + improved tactics
1918: Illuminating shells with parachute, improved night scopes

Rangefinding, Fire Control and Gunnery
(development takes twice as long as a normal tech)
1908: centralized FC, early directors - 12kyd
1912: primitive FC computers -18kyd
1918: Spotting planes, Central director stations, long base-length RF - 24kyd
1930:  Electromechanical FC computers - 30kyd

Radar technology (double-time tech)
1905: Early Huelsmeyer-type "radar", listening dishes, War tuba's.
1915: refined Huelsmeyer-type "radar"
1930: primitive "modern" search RADAR[/quote]

Armor technology
1880: Cast Iron -20%
1890: Compound -10%
1900: "Terni Cemented" (Krupp Cemented)
1915: All Imp. KC types +10%

Torpedo Technologies
1890: 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890: 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899: 3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905: 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18"
1908: 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"
1913: 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21"
1918: 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"
1928: Reliable Oxygen Torpedoes (aka Long Lance Torpedoes, double time tech)

These are max capabilities. If there's a historical torpedo with less weight and lower performance, you can use that.

Electric Torpedo Propulsion
1905: 2000@20/1000@30, +0 damage, 2t
1914: Torpedoes as capable as normal torpedoes at "slow" setting.

Submarines
Tech years are :
1900, 1905, 1910, 1915, 1920, 1925, 1930, 1935, 1940:

*Note that a submarine of the 1920 tech level or newer may carry any mix of mines and torpedoes at a 1-2 ratio. So a sub might for instance carry a total of 20 torpedoes and no mines, or a total of 40 mines and no torpedoes, or a total of 10 torpedoes and 20 mines, etc.
Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest