Tech List

Started by miketr, March 29, 2007, 07:28:10 AM

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miketr

Empire of Iberia as of the Year of Our Lord 1908, June

Key:
Red:       Tech level not yet attained.
Yellow:   Tech level being researched.
Orange: Tech level being researched with sample.
Brown: Have Sample of Tech
Green:    Tech level attained.


Naval Propulsion

1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. Turbine power 5000HP/Shaft, Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. Turbine power 12000HP/Shaft
1909: Engine year 1912, Max. Turbine power 20000HP/Shaft
1913: Engine year 1916, Max. Turbine power
1917: Engine year 1920, unlimited power/shaft
1922: Engine year 1925
1927: Engine year 1930

1906 Oil-firing boilers
allows bunkers with larger than 10% percentage for oil

1906 Electric Propulsion
1912 Geared Drives
1912 Capital Ship Diesel Engines

BB/AC Architecture
1880 Dated: Main guns in twin turrets, secondaries in casemate
1890 Baseline (0): Mixed main armament or AQY with double turrets+casemates
1904 Advanced (+1): All-big-gun ship with wing turrets, improved turret hydraulics,
Torpedo Bulkheads

1906 Cutting Edge (+3): Superfiring turrets, all centerline, triple turrets
1910 all-or-nothing/raft body protection scheme
1914 quad turrets, turreted secondaries, improved Torpedo Protection

Light Cruiser Architecture
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts
1920: turrets and barbettes

Destroyer and TB architecture
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t
1912: max displacement 1500t,
1918: quad TTs, 2000t


Armor technology
Tech level Vertical Horizontal
Eff. Thickness Eff. Thickness Quality Mult. Quality Mult.
Primitive 0.75 1.30 0.70 1.30 ...Cast Iron 1870
Dated 0.85 1.20 0.75 1.25 ...Compound 1885
Baseline 0.90 1.10 0.80 1.20 ...Harvey Steel 1890
Advanced 0.95 1.05 0.85 1.15 ...Krupp Cemented 1900
Cutting Edge 1.00 1.00 0.90 1.10 ...Improved KC 1910
Futuristic 1.05 0.95 1.00 1.00 ...Witkowitz 1915
Ultimate 1.10 0.90 1.10 0.90 ...Terni 1925


Torpedo Technologies
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t
1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t
1910: 10000@26, 7000@30, 200kg warhead (+1), imp. wet heater, 1.5t
1914: 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t
1918: 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight


Submarines

Dated (-1): no subs
1900 Baseline (0) :up to 300 t surfaced, 8 knots submerged, 1TT, 3 torpedoes
1905 Advanced (+1): up to 500t surfaced, 10 knots submerged, 2 TT, 4 torpedoes
1910 Cutting Edge: up to 1000 t surfaced, 10 knots submerged, 4 TT, 8 torpedoes
1914: up to 1500 t surfaced, 10 knots submerged, 6 TT, 12 torpedoes
1916: up to 2000 t surfaced, 10 knots submerged, 24 torpedoes
1920: up to 3000t

Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small expendable vessels- suicide duty. Electrical Contact mines
1908: Advanced (+1): advanced paravanes, active charges. Pressure mines. Advanced contact mines
1915: de-gaussing and other methods against magnetic and pressure mines. Magnetic mines
1920: active searching unmanned anti mineweapons. Mobile mines.

Naval Artillery Shells
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing
1908 Cutting Edge (+3): Capped shells
1916: Improved capped shells

Gun Technology
1885 Primitive (-3)
1895 Dated(-1)
1900 Baseline(0)
1905 Advanced(+1)
1910 Cutting Edge(+3)
1915
1920
1925
1930

Infantry technology
- Primitive (-2) Rating 2 Artillery 0.5
1885 Dated 3/1
1895 Baseline 4/2

1905 Advanced 5/3
1915 Cutting Edge(1916) 6/4

Cavalry Techs
Primitive Rating 2 Artillery 0
1885 Dated 3/0.5
1895 Baseline 4/1

1905 Advanced 5/1.5
1915 Cutting Edge(1916) 6/2


Army Mobilization and Reserves:
1895 Dated: Can maintain one reserve unit per 2 active strength units
1900 Baseline: Can maintain one reserve unit per one active strength unit

1905 Advanced: Can maintain two reserve units per one active strength unit
1910 Cutting Edge: Can maintain three reserve units per one active strength unit
OR at General Mobilization can begin moving units from depots on day 5


CBR warfare
Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced: Tear-producing substances, chlorine,plague fleas and rats etc.
1910 Cutting Edge: Phosgene
1915: mustard gas, anthrax spores
1920: early nerve gases

Heavier-than-air crafts
Baseline: None, perhaps a few private experimenters with gliders
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906 Cutting Edge: Historical 1910 aircraft level
1910: historical 1914 aircrafts
1913: historical 1916 aircrafts
1915: historical 1918 aircrafts
1920: historical 1922 aircrafts
1928: historical 1930 aircrafts

Dirigible airships
Dated: None
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts

1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts
1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
High-angle anti-balloon guns are perfect for that role.

1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet
1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

Internal Combustion Engines
Dated (-1): none
1895 Baseline (0): Gas, petrol(gasoline) and alcohol-fueled engines up to 20HP

1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
1905 Cutting Edge(+3):Diesel engines, Land, airship and naval engines up to 750HP, 75 HP aeroplane engines
1910 Futuristic (+5): IC engines up to 2000HP, 120HP Aeroplane engines (1910)
1914: Engines up to 3000HP, 200HP Aeroplane engines (1916)
1920: Engines with no effective limit on max output (1920), Aeroplane engines 300HP

Amphibious Technology
Baseline(0) lifeboats and the use of enemy harbors.
1905 Advanced (+1) shallow draft barges and shallow draft support ships
1910 Cutting edge (+3) LST ships
1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Thanks to Carthaginian for creating such a nice template for me to ste... I mean borrow.

miketr

#1
Empire of Iberia as of the Year of Our Lord 1908, June

Key:
Red:       Tech level not yet attained.
Yellow:   Tech level being researched.
Orange: Tech level being researched with sample.
Brown: Have Sample of Tech
Green:    Tech level attained.


Naval Propulsion

1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. Turbine power 5000HP/Shaft, Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. Turbine power 12000HP/Shaft
1909: Engine year 1912, Max. Turbine power 20000HP/Shaft
1913: Engine year 1916, Max. Turbine power
1917: Engine year 1920, unlimited power/shaft
1922: Engine year 1925
1927: Engine year 1930

1906 Oil-firing boilers
allows bunkers with larger than 10% percentage for oil

1906 Electric Propulsion
1912 Geared Drives
1912 Capital Ship Diesel Engines

BB/AC Architecture
1880 Dated: Main guns in twin turrets, secondaries in casemate
1890 Baseline (0): Mixed main armament or AQY with double turrets+casemates
1904 Advanced (+1): All-big-gun ship with wing turrets, improved turret hydraulics,
Torpedo Bulkheads

1906 Cutting Edge (+3): Superfiring turrets, all centerline, triple turrets
1910 all-or-nothing/raft body protection scheme
1914 quad turrets, turreted secondaries, improved Torpedo Protection

Light Cruiser Architecture
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts
1920: turrets and barbettes

Destroyer and TB architecture
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t
1912: max displacement 1500t,
1918: quad TTs, 2000t


Armor technology
Tech level Vertical Horizontal
Eff. Thickness Eff. Thickness Quality Mult. Quality Mult.
Primitive 0.75 1.30 0.70 1.30 ...Cast Iron 1870
Dated 0.85 1.20 0.75 1.25 ...Compound 1885
Baseline 0.90 1.10 0.80 1.20 ...Harvey Steel 1890
Advanced 0.95 1.05 0.85 1.15 ...Krupp Cemented 1900
Cutting Edge 1.00 1.00 0.90 1.10 ...Improved KC 1910
Futuristic 1.05 0.95 1.00 1.00 ...Witkowitz 1915
Ultimate 1.10 0.90 1.10 0.90 ...Terni 1925


Torpedo Technologies
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t
1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t
1910: 10000@26, 7000@30, 200kg warhead (+1), imp. wet heater, 1.5t
1914: 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t
1918: 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight


Submarines

Dated (-1): no subs
1900 Baseline (0) :up to 300 t surfaced, 8 knots submerged, 1TT, 3 torpedoes
1905 Advanced (+1): up to 500t surfaced, 10 knots submerged, 2 TT, 4 torpedoes
1910 Cutting Edge: up to 1000 t surfaced, 10 knots submerged, 4 TT, 8 torpedoes
1914: up to 1500 t surfaced, 10 knots submerged, 6 TT, 12 torpedoes
1916: up to 2000 t surfaced, 10 knots submerged, 24 torpedoes
1920: up to 3000t

Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small expendable vessels- suicide duty. Electrical Contact mines
1908: Advanced (+1): advanced paravanes, active charges. Pressure mines. Advanced contact mines
1915: de-gaussing and other methods against magnetic and pressure mines. Magnetic mines
1920: active searching unmanned anti mineweapons. Mobile mines.

Naval Artillery Shells
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing
1908 Cutting Edge (+3): Capped shells
1916: Improved capped shells

Gun Technology
1885 Primitive (-3)
1895 Dated(-1)
1900 Baseline(0)
1905 Advanced(+1)
1910 Cutting Edge(+3)
1915
1920
1925
1930

Infantry technology
- Primitive (-2) Rating 2 Artillery 0.5
1885 Dated 3/1
1895 Baseline 4/2

1905 Advanced 5/3
1915 Cutting Edge(1916) 6/4

Cavalry Techs
Primitive Rating 2 Artillery 0
1885 Dated 3/0.5
1895 Baseline 4/1

1905 Advanced 5/1.5
1915 Cutting Edge(1916) 6/2


Army Mobilization and Reserves:
1895 Dated: Can maintain one reserve unit per 2 active strength units
1900 Baseline: Can maintain one reserve unit per one active strength unit

1905 Advanced: Can maintain two reserve units per one active strength unit
1910 Cutting Edge: Can maintain three reserve units per one active strength unit
OR at General Mobilization can begin moving units from depots on day 5


CBR warfare
Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced: Tear-producing substances, chlorine,plague fleas and rats etc.
1910 Cutting Edge: Phosgene
1915: mustard gas, anthrax spores
1920: early nerve gases

Heavier-than-air crafts
Baseline: None, perhaps a few private experimenters with gliders
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906 Cutting Edge: Historical 1910 aircraft level
1910: historical 1914 aircrafts
1913: historical 1916 aircrafts
1915: historical 1918 aircrafts
1920: historical 1922 aircrafts
1928: historical 1930 aircrafts

Dirigible airships
Dated: None
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts

1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts
1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
High-angle anti-balloon guns are perfect for that role.

1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet
1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

Internal Combustion Engines
Dated (-1): none
1895 Baseline (0): Gas, petrol(gasoline) and alcohol-fueled engines up to 20HP

1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
1905 Cutting Edge(+3):Diesel engines, Land, airship and naval engines up to 750HP, 75 HP aeroplane engines
1910 Futuristic (+5): IC engines up to 2000HP, 120HP Aeroplane engines (1910)
1914: Engines up to 3000HP, 200HP Aeroplane engines (1916)
1920: Engines with no effective limit on max output (1920), Aeroplane engines 300HP

Amphibious Technology
Baseline(0) lifeboats and the use of enemy harbors.
1905 Advanced (+1) shallow draft barges and shallow draft support ships
1910 Cutting edge (+3) LST ships
1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Thanks to Carthaginian for creating such a nice template for me to ste... I mean borrow.

miketr

 Iberian Technology as of 1/1/1911

Key: 

Blue:  Finished
Green:  Being Researched
Black:  Un Researched

Naval Stuff:

Naval Propulsion
1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. Turbine power 5000HP/Shaft, Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. Turbine power 12000HP/Shaft

1909: Engine year 1912, Max. Turbine power 20000HP/Shaft
1913: Engine year 1916, Max. Turbine power
1917: Engine year 1920, unlimited power/shaft
1922: Engine year 1925
1927: Engine year 1930

And some other miscellaneous propulsion technology:
1900 Underway Recoaling - NEW!
1906 Oil-firing boilers allows bunkers with larger than 10% percentage for oil
1906 Electric Propulsion
1912 Geared Drives
1912 Capital Ship Diesel Engines
1915 Underway Refueling - NEW!

BB/AC Architecture
1880 Dated: Main guns in twin turrets, secondaries in casemate
1890 Baseline (0): Mixed main armament or AQY with double turrets+casemates
1904 Advanced (+1): All-big-gun ship with wing turrets, improved turret hydraulics,
Torpedo Bulkheads
1906 Cutting Edge (+3): Superfiring turrets, all centerline, triple turrets

1911: Improved protection schemes (e.g. AoN), quad turrets, turreted secondaries (double time)

Light Cruiser Architecture
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts

1910 Cutting Edge (+5): twin gun mounts
1920: turrets and barbettes

Destroyer and TB architecture
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t

1912: max displacement 1500t,
1918: quad TTs, 2000t

Armor technology
1880 Cast Iron -20%
1890 Compound -10%
1900 Krupp Cemented 0

1915 All Imp. KC types +10%

Torpedo Technologies
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18"

1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"
1913: (+5) 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21"
1918: (+8) 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"

Electric Torpedo Proplusion
1905: 2000@20/1000@30, +0 damage, 2t
1914 3000@20/1500@30, +1 damage, 2t
1925 4000@25/2500@35, +1 damage, 2t
1935 5000@30/3500@35 +1 damage, 2t

Submarines
1900
1905

1910
1915
1920

Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small vessels. Horn mines.

1908: Advanced (+1): advanced paravanes, active charges. Reliable horn mines, early antenna mines.
1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermessures.

Naval Artillery Shells
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing

1908 Cutting Edge (+3): Capped shells
1916: Improved capped shells

Gun Technology

1885 Primitive (-3)
1895 Dated(-1)
1900 Baseline(0)
1902 Advanced(+1)

1907 Cutting Edge(+3)
1911
1915
1921
1928

ASW
1910: ASW tactics, primitive depth charges
1916: hydrophones, improved depth charges
1926: further improvements

Night fighting
1908: basic tactics, searchlight, night scopes
1912: starshell + improved tactics
1918: Illuminating shells with parachute, improved night scopes

Rangefinding, Fire Control and Gunnery
(development takes twice as long as a normal tech)
1908: centralized FC, early directors - 12kyd
1912: primitive FC computers -18kyd
1918: Central director stations, long base-length RF - 24kyd
1928: Search radars, spotting planes, electromechanical FC computers - 30kyd

Radar technology (double-time tech)
1905: Advanced (+1): Early Huelsmeyer-type "radar", listening dishes, War tuba's.
1915: Cutting Edge (+3): refined Huelsmeyer-type "radar"
1925: Futuristic (+5): primitive "modern" search RADAR

Army and Air Stuff

Line Infantry Weapons
1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3

1915 Cutting Edge(+3) 6/4

Special Units Weapons (Cavalry/Light&Mountain Infantry Weapons - more mobile than Line INF, with half the Artillery rating)
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1

1905 Advanced (+1) 5/1.5
1915 Cutting Edge (+1) 6/2

Army Mobilization and Reserves:
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit

1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit OR at General Mobilization can begin moving units from depots on day 5

CBR warfare:
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.
1910 Cutting Edge (+3): Phosgene
1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,

Heavier-than-air crafts
Baseline: None, perhaps a few private experimenters with gliders
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year

1906 Cutting Edge: Historical 1910 aircraft level
1910: hostirical 1914 aircrafts
1913: historical 1916 aircrafts
1915: historical 1918 aircrafts
1920: historical 1922 aircrafts
1928: historical 1930 aircrafts

Dirigible airships
Dated: None
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts

1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts
1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet
1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

Internal Combustion Engines (Land, submarines, and air)
Dated (-1): none
1895 Baseline (0): Gas, petrol(gasoline) and alcohol-fueled engines up to 20HP
1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines

1905 Cutting Edge(+3):Diesel engines, Land, airship and naval engines up to 750HP, 75 HP aeroplane engines
1910 Futuristic (+5): IC engines up to 2000HP, 120HP Aeroplane engines (1910)
1914: Engines up to 3000HP, 200HP Aeroplane engines (1916)
1920: Engines with no effective limit on max output (1920), Aeroplane engines 300HP

Amphibious Technology
Baseline(0) lifeboats and the use of enemy harbors.
1905 Advanced (+1) shallow draft barges and shallow draft support ships
1910 Cutting edge (+3) LST ships
1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Railway guns
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm
1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns

Motorization
($0.5 and 0.25 BP per level of Motorization)
Baseline is granted automaticaly upon possession of both of the below:
1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
1895 Baseline (0) Line Infantry 4/2 or Special 4/1 Corps

1900 Baseline - 0; Experimental:
1910 Advanced +1; Support Units:
1920 Cutting edge +3); Uniform Support Motorization:
1930 Futuristic +5; Whole Motorization:

Light Armor
(allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $2 per level plus a flat 1 BP)

1905 Advanced +1; Experimental Armored Cars: 
1910 Cutting edge +3; Armored Car Unit:
1915 Futuristic +5; Basic Tankette:
1920 Way out +7; Improved Tankette:

Heavy Armour
(allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $4 per level plus a flat 4 BP)
Requires Experimental Armored Cars or Motorized Support Units

1910 Advanced +1; Experimental Tank:
1915 Cutting edge +3; Basic Tanks:
1925 Futuristic +5; Improved Tanks:
1935 Way Out +7; PzIII:

miketr

 Iberian Technology as of 7/1/1912

Key: 

Blue:  Finished
Green:  Being Researched
Black:  Un Researched

Naval Stuff:

Naval Propulsion
1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. Turbine power 5000HP/Shaft, Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. Turbine power 12000HP/Shaft
1909: Engine year 1912, Max. Turbine power 20000HP/Shaft

1913: Engine year 1916, Max. Turbine power
1917: Engine year 1920, unlimited power/shaft
1922: Engine year 1925
1927: Engine year 1930

And some other miscellaneous propulsion technology:
1900 Underway Recoaling - NEW!
1906 Oil-firing boilers allows bunkers with larger than 10% percentage for oil
1906 Electric Propulsion
1912 Geared Drives
1912 Capital Ship Diesel Engines
1915 Underway Refueling - NEW!

BB/AC Architecture
1880 Dated: Main guns in twin turrets, secondaries in casemate
1890 Baseline (0): Mixed main armament or AQY with double turrets+casemates
1904 Advanced (+1): All-big-gun ship with wing turrets, improved turret hydraulics,
Torpedo Bulkheads
1906 Cutting Edge (+3): Superfiring turrets, all centerline, triple turrets

1911: Improved protection schemes (e.g. AoN), quad turrets, turreted secondaries (double time)

Light Cruiser Architecture
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts

1920: turrets and barbettes

Destroyer and TB architecture
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t

1912: max displacement 1500t
1918: quad TTs, 2000t

Armor technology
1880 Cast Iron -20%
1890 Compound -10%
1900 Krupp Cemented 0

1915 All Imp. KC types +10%

Torpedo Technologies
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18"

1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"
1913: (+5) 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21"
1918: (+8) 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"

Electric Torpedo Proplusion
1905: 2000@20/1000@30, +0 damage, 2t
1914 3000@20/1500@30, +1 damage, 2t
1925 4000@25/2500@35, +1 damage, 2t
1935 5000@30/3500@35 +1 damage, 2t

Submarines
1900
1905

1910
1915
1920

Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small vessels. Horn mines.

1908: Advanced (+1): advanced paravanes, active charges. Reliable horn mines, early antenna mines.[/color]
1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermessures.

Naval Artillery Shells
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing

1908 Cutting Edge (+3): Capped shells
1916: Improved capped shells

Gun Technology

1885 Primitive (-3)
1895 Dated(-1)
1900 Baseline(0)
1902 Advanced(+1)

1907 Cutting Edge(+3)
1911
1915
1921
1928

ASW
1910: ASW tactics, primitive depth charges
1916: hydrophones, improved depth charges
1926: further improvements

Night fighting
1908: basic tactics, searchlight, night scopes
1912: starshell + improved tactics
1918: Illuminating shells with parachute, improved night scopes

Rangefinding, Fire Control and Gunnery
(development takes twice as long as a normal tech)
1908: centralized FC, early directors - 12kyd
1912: primitive FC computers -18kyd
1918: Central director stations, long base-length RF - 24kyd
1928: Search radars, spotting planes, electromechanical FC computers - 30kyd

Radar technology (double-time tech)
1905: Advanced (+1): Early Huelsmeyer-type "radar", listening dishes, War tuba's.
1915: Cutting Edge (+3): refined Huelsmeyer-type "radar"
1925: Futuristic (+5): primitive "modern" search RADAR

Army and Air Stuff

Line Infantry Weapons
1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3

1915 Cutting Edge(+3) 6/4

Special Units Weapons (Cavalry/Light&Mountain Infantry Weapons - more mobile than Line INF, with half the Artillery rating)
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5

1915 Cutting Edge (+1) 6/2

Army Mobilization and Reserves:
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit

1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit OR at General Mobilization can begin moving units from depots on day 5

CBR warfare:
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.

1910 Cutting Edge (+3): Phosgene
1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,

Heavier-than-air crafts
Baseline: None, perhaps a few private experimenters with gliders
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906 Cutting Edge: Historical 1910 aircraft level

1910: hostirical 1914 aircrafts
1913: historical 1916 aircrafts
1915: historical 1918 aircrafts
1920: historical 1922 aircrafts
1928: historical 1930 aircrafts

Dirigible airships
Dated: None
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts

1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet
1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

Internal Combustion Engines (Land, submarines, and air)
Dated (-1): none
1895 Baseline (0): Gas, petrol(gasoline) and alcohol-fueled engines up to 20HP
1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines

1905 Cutting Edge(+3):Diesel engines, Land, airship and naval engines up to 750HP, 75 HP aeroplane engines
1910 Futuristic (+5): IC engines up to 2000HP, 120HP Aeroplane engines (1910)
1914: Engines up to 3000HP, 200HP Aeroplane engines (1916)
1920: Engines with no effective limit on max output (1920), Aeroplane engines 300HP

Amphibious Technology
Baseline(0) lifeboats and the use of enemy harbors.
1905 Advanced (+1) shallow draft barges and shallow draft support ships[/color]
1910 Cutting edge (+3) LST ships
1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Railway guns
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm
1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns

Motorization
($0.5 and 0.25 BP per level of Motorization)
Baseline is granted automaticaly upon possession of both of the below:
1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
1895 Baseline (0) Line Infantry 4/2 or Special 4/1 Corps

1900 Baseline - 0; Experimental:
1910 Advanced +1; Support Units:
1920 Cutting edge +3); Uniform Support Motorization:
1930 Futuristic +5; Whole Motorization:

Light Armor
(allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $2 per level plus a flat 1 BP)

1905 Advanced +1; Experimental Armored Cars: 
1910 Cutting edge +3; Armored Car Unit:
1915 Futuristic +5; Basic Tankette:
1920 Way out +7; Improved Tankette:

Heavy Armour
(allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $4 per level plus a flat 4 BP)
Requires Experimental Armored Cars or Motorized Support Units

1910 Advanced +1; Experimental Tank:
1915 Cutting edge +3; Basic Tanks:
1925 Futuristic +5; Improved Tanks:
1935 Way Out +7; PzIII:

miketr

Iberian Technology as of 1/1/1915

Key: 

Blue:  Finished
Green:  Being Researched
Black:  Un Researched

Naval Stuff:

Naval Propulsion
1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. Turbine power 5000HP/Shaft, Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. Turbine power 12000HP/Shaft
1909: Engine year 1912, Max. Turbine power 20000HP/Shaft

1913: Engine year 1916, Max. Turbine power
1917: Engine year 1920, unlimited power/shaft
1922: Engine year 1925
1927: Engine year 1930

And some other miscellaneous propulsion technology:
1900 Underway Recoaling - NEW!
1906 Oil-firing boilers allows bunkers with larger than 10% percentage for oil
1906 Electric Propulsion

1912 Geared Drives
1912 Capital Ship Diesel Engines
1915 Underway Refueling - NEW!

BB/AC Architecture
1880 Dated: Main guns in twin turrets, secondaries in casemate
1890 Baseline (0): Mixed main armament or AQY with double turrets+casemates
1904 Advanced (+1): All-big-gun ship with wing turrets, improved turret hydraulics,
Torpedo Bulkheads
1906 Cutting Edge (+3): Superfiring turrets, all centerline, triple turrets

1911: Improved protection schemes (e.g. AoN), quad turrets, turreted secondaries (double time)

Light Cruiser Architecture
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts

1920: turrets and barbettes

Destroyer and TB architecture
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t
1912: max displacement 1500t

1918: quad TTs, 2000t

Armor technology
1880 Cast Iron -20%
1890 Compound -10%
1900 Krupp Cemented 0

1915 All Imp. KC types +10%

Torpedo Technologies
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18"
1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"

1913: (+5) 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21"
1918: (+8) 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"

Electric Torpedo Proplusion
1905: 2000@20/1000@30, +0 damage, 2t
1914 3000@20/1500@30, +1 damage, 2t
1925 4000@25/2500@35, +1 damage, 2t
1935 5000@30/3500@35 +1 damage, 2t

Submarines
1900
1905
1910

1915
1920

Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small vessels. Horn mines.
1908: Advanced (+1): advanced paravanes, active charges. Reliable horn mines, early antenna mines.

1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermessures.

Naval Artillery Shells
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing
1908 Cutting Edge (+3): Capped shells

1916: Improved capped shells

Gun Technology

1885 Primitive (-3)
1895 Dated(-1)
1900 Baseline(0)
1902 Advanced(+1)
1907 Cutting Edge(+3)

1911
1915
1921
1928

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet

1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

ASW
1910: ASW tactics, primitive depth charges
1916: hydrophones, improved depth charges
1926: further improvements

Night fighting
1908: basic tactics, searchlight, night scopes
1912: starshell + improved tactics
1918: Illuminating shells with parachute, improved night scopes

Rangefinding, Fire Control and Gunnery
(development takes twice as long as a normal tech)
1908: centralized FC, early directors - 12kyd
1912: primitive FC computers -18kyd
1918: Central director stations, long base-length RF - 24kyd
1928: Search radars, spotting planes, electromechanical FC computers - 30kyd

Radar technology (double-time tech)
1905: Advanced (+1): Early Huelsmeyer-type "radar", listening dishes, War tuba's.
1915: Cutting Edge (+3): refined Huelsmeyer-type "radar"
1925: Futuristic (+5): primitive "modern" search RADAR

Army and Air Stuff

Line Infantry Weapons
1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3

1915 Cutting Edge(+3) 6/4

Special Units Weapons (Cavalry/Light&Mountain Infantry Weapons - more mobile than Line INF, with half the Artillery rating)
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5

1915 Cutting Edge (+1) 6/2

Army Mobilization and Reserves:
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit OR at General Mobilization can begin moving units from depots on day 5



CBR warfare:
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.
1910 Cutting Edge (+3): Phosgene

1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,

Heavier-than-air crafts
Baseline: None, perhaps a few private experimenters with gliders
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906 Cutting Edge: Historical 1910 aircraft level

1910: hostirical 1914 aircrafts
1913: historical 1916 aircrafts
1915: historical 1918 aircrafts
1920: historical 1922 aircrafts
1928: historical 1930 aircrafts

Dirigible airships
Dated: None
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts

1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet

1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

Internal Combustion Engines (Land, submarines, and air)
Dated (-1): none
1895 Baseline (0): Gas, petrol(gasoline) and alcohol-fueled engines up to 20HP
1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
1905 Cutting Edge(+3):Diesel engines, Land, airship and naval engines up to 750HP, 75 HP aeroplane engines

1910 Futuristic (+5): IC engines up to 2000HP, 120HP Aeroplane engines (1910)
1914: Engines up to 3000HP, 200HP Aeroplane engines (1916)
1920: Engines with no effective limit on max output (1920), Aeroplane engines 300HP

Amphibious Technology
Baseline(0) lifeboats and the use of enemy harbors.
1905 Advanced (+1) shallow draft barges and shallow draft support ships
1910 Cutting edge (+3) LST ships

1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Railway guns
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm
1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns

Motorization
($0.5 and 0.25 BP per level of Motorization)
Baseline is granted automaticaly upon possession of both of the below:
1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
1895 Baseline (0) Line Infantry 4/2 or Special 4/1 Corps

1900 Baseline - 0; Experimental:
1910 Advanced +1; Support Units:
1920 Cutting edge +3); Uniform Support Motorization:
1930 Futuristic +5; Whole Motorization:

Light Armor
(allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $2 per level plus a flat 1 BP)

1905 Advanced +1; Experimental Armored Cars: 
1910 Cutting edge +3; Armored Car Unit:
1915 Futuristic +5; Basic Tankette:
1920 Way out +7; Improved Tankette:

Heavy Armour
(allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $4 per level plus a flat 4 BP)
Requires Experimental Armored Cars or Motorized Support Units

1910 Advanced +1; Experimental Tank:
1915 Cutting edge +3; Basic Tanks:
1925 Futuristic +5; Improved Tanks:
1935 Way Out +7; PzIII:`

miketr

#5
Iberian Technology as of 1/1/1916

Key: 

Blue:  Finished
Green:  Being Researched
Black:  Un Researched

Naval Tech
Naval Propulsion
1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. Turbine power 5,000 HP/Shaft,Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. Turbine power 12,000 HP/Shaft (from DKB)
1909: Engine year 1912, Max. Turbine power 20,000 HP/Shaft (from GC)

1913: Engine year 1916, Max. Turbine power 35,000 HP/Shaft (from GC)
1917: Engine year 1920, Max. Turbine power 40,000 HP/Shaft,
Engine year = year laid down.

Miscellaneous propulsion technology:
1900 Underway Recoaling
1906 Oil-firing boilers: Allows bunkers with larger than 10% percentage for oil (from NS)
1906 Electric Propulsion (from NUS)

1912 Geared Drives
1912 Capital Ship Diesel Engines
1915 Underway Oiling

BB/AC Architecture - Main battery in turrets
1880: Main guns in twin turrets, secondaries in casemate
1890: Mixed main armament or AQY with double turrets+casemates
1904: All-big-gun ship with wing turrets, superfiring turrets (restricted axial firing arcs), improved turret hydraulics, Torpedo Bulkheads
1906: Superfiring turrets (unrestricted firing arcs), triple turrets

1912: Quadruple turrets (from GC)
1920:  No restriction (high or low) on caliber of turreted guns

Secondaries are 4-7" guns. 8-10" medium-caliber guns are not secondaries, but medium-caliber main guns

Aircraft/Seaplane Carriers
1910: experimental aviation ships; automatically granted upon completion of the 1910 Aircraft (1914 models) tech.
1915: floatplanes; flying-off decks for wheeled aircraft
1918: gunpowder catapults for floatplanes; separate landing and taking-off decks for wheeled aircraft
1922: hydraulic catapults; full length decks for wheeled aircraft; arrestor wires
1926: armored box carrier

Light Cruiser Architecture - Main battery in deck mounts/casemates
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts (require hoists); powered gun mounts; unrestricted weapon armor


Destroyer and TB architecture - Top speed no less than 20kts, composite hull strength > 0.49
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t
1912: max displacement 1500t,

1918: quad TTs, 2000t

MTB Tech (Replaces ICE tech)
1905
1910 (from NS)
1914
1918
1922
1928

Armor technology
1880 Cast Iron -20%
1890 Compound -10%
1900 Krupp Cemented 0 (from NS)

1915 All Imp. KC types +10%

An armor tech not related to the metallurgical aspects of the main tree, and not required as a pre-requisite to later techs on that main tech tree:

1912 Sloped external belts; "All or Nothing" Protective Schemes

Torpedo Technologies
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18" (foreign aid)
1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"(from GC)

1913: (+5) 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21"
1918: (+8) 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"

These are max capabilities. If there's a historical torpedo with less weight and lower performance, you can use that.

Electric Torpedo Proplusion
1905: 2000@20/1000@30, +0 damage, 2t
1914:  Torpedoes as capable as normal torpedoes at "slow" setting.


Submarines

1900
1905 (from Japan)
1910 (from Orange)

1915
1920


Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small vessels.  Horn mines.
1908: Advanced (+1): advanced paravanes, active charges. Reliable horn mines, early antenna mines. (from GC)

1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermessures.

Naval Artillery Shells
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing
1908 Cutting Edge (+3): Capped shells (from GC)


Gun Technology
1885 Primitive (-3)
1895 Dated(-1)
1900 Baseline(0)
1902 Advanced(+1) (foreign aid)
1907 Cutting Edge(+3) (from GC)

1911 (from GC)
1915
1921
1928

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet (from GC)

1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

ASW
1910: ASW tactics, depth charges
1916: hydrophones, depth charge throwers

Night fighting
1908: basic tactics, searchlight, night scopes
1912: starshell + improved tactics
1918: Illuminating shells with parachute, improved night scopes

Rangefinding, Fire Control and Gunnery
(development takes twice as long as a normal tech)
1908: centralized FC, early directors - 12kyd (from NUS)
1912: primitive FC computers -18kyd
1918: Spotting planes, Central director stations, long base-length RF - 24kyd
1930:  Electromechanical FC computers - 30kyd

Radar technology (double-time tech)
1905: Advanced (+1): Early Huelsmeyer-type "radar", listening dishes, War tuba's. (from GC)
1915: Cutting Edge (+3): refined Huelsmeyer-type "radar"
1930: Futuristic (+5): primitive "modern" search RADAR

Army and Air Stuff

Line Infantry Weapons
1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3

1915 Cutting Edge(+3) 6/4

Special Units Weapons (Cavalry/Light&Mountain Infantry Weapons - more mobile than Line INF, with half the Artillery rating)
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5 (from GC)

1915 Cutting Edge (+1) 6/2

Army Mobilization and Reserves:
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit (from NS)
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit OR at General Mobilization can begin moving units from depots on day 5



CBR warfare:
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc. (from GC)
1910 Cutting Edge (+3): Phosgene (from GC)

1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,

Heavier-than-air crafts
Baseline: None, perhaps a few private experimenters with gliders
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year (from GC)
1906 Cutting Edge: Historical 1910 aircraft level (from GC)

1910: hostirical 1914 aircrafts
1913: historical 1916 aircrafts
1915: historical 1918 aircrafts
1920: historical 1922 aircrafts
1928: historical 1930 aircrafts

Dirigible airships
Dated: None
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts (from GC)

1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet

1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

Amphibious Technology
Baseline(0) lifeboats and the use of enemy harbors.
1905 Advanced (+1) shallow draft barges and shallow draft support ships (foreign aid)
1910 Cutting edge (+3) LST ships (from GC)

1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Railway guns
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm
1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns

Motorization
($0.5 and 0.25 BP per level of Motorization)
Baseline is granted automaticaly upon possession of both of the below:
1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
1895 Baseline (0) Line Infantry 4/2 or Special 4/1 Corps

1900 Baseline - 0; Experimental:
1910 Advanced +1; Support Units:
1920 Cutting edge +3); Uniform Support Motorization:
1930 Futuristic +5; Whole Motorization:

Light Armor
(allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $2 per level plus a flat 1 BP)

1905 Advanced +1; Experimental Armored Cars: 
1910 Cutting edge +3; Armored Car Unit:
1915 Futuristic +5; Basic Tankette:
1920 Way out +7; Improved Tankette:

Heavy Armour
(allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $4 per level plus a flat 4 BP)
Requires Experimental Armored Cars or Motorized Support Units

1910 Advanced +1; Experimental Tank:
1915 Cutting edge +3; Basic Tanks:
1925 Futuristic +5; Improved Tanks:
1935 Way Out +7; PzIII:`

miketr

#6
Iberian Technology as of 1/1/1918

Key:  

Blue:  Finished
Green:  Being Researched
Black:  Un Researched

Naval Tech
Naval Propulsion
1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. Turbine power 5,000 HP/Shaft,Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. Turbine power 12,000 HP/Shaft (from DKB)
1909: Engine year 1912, Max. Turbine power 20,000 HP/Shaft (from GC)
1913: Engine year 1916, Max. Turbine power 35,000 HP/Shaft (from GC)

1917: Engine year 1920, Max. Turbine power 40,000 HP/Shaft,
Engine year = year laid down.

Miscellaneous propulsion technology:
1900 Underway Recoaling
1906 Oil-firing boilers: Allows bunkers with larger than 10% percentage for oil (from NS)
1906 Electric Propulsion (from NUS)
1912 Geared Drives (from GC)

1912 Capital Ship Diesel Engines
1915 Underway Oiling

BB/AC Architecture - Main battery in turrets
1880: Main guns in twin turrets, secondaries in casemate
1890: Mixed main armament or AQY with double turrets+casemates
1904: All-big-gun ship with wing turrets, superfiring turrets (restricted axial firing arcs), improved turret hydraulics, Torpedo Bulkheads
1906: Superfiring turrets (unrestricted firing arcs), triple turrets
1912: Quadruple turrets (from GC)

1920:  No restriction (high or low) on caliber of turreted guns

Secondaries are 4-7" guns. 8-10" medium-caliber guns are not secondaries, but medium-caliber main guns

Aircraft/Seaplane Carriers
1910: experimental aviation ships; automatically granted upon completion of the 1910 Aircraft (1914 models) tech.
1915: floatplanes; flying-off decks for wheeled aircraft
1918: gunpowder catapults for floatplanes; separate landing and taking-off decks for wheeled aircraft
1922: hydraulic catapults; full length decks for wheeled aircraft; arrestor wires
1926: armored box carrier

Light Cruiser Architecture - Main battery in deck mounts/casemates
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts (require hoists); powered gun mounts; unrestricted weapon armor


Destroyer and TB architecture - Top speed no less than 20kts, composite hull strength > 0.49
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t
1912: max displacement 1500t,

1918: quad TTs, 2000t

MTB Tech (Replaces ICE tech)
1905
1910 (from NS)
1914
1918
1922
1928

Armor technology
1880 Cast Iron -20%
1890 Compound -10%
1900 Krupp Cemented 0 (from NS)
1915 All Imp. KC types +10%


An armor tech not related to the metallurgical aspects of the main tree, and not required as a pre-requisite to later techs on that main tech tree:

1912 Sloped external belts; "All or Nothing" Protective Schemes

Torpedo Technologies
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18" (foreign aid)
1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"(from GC)

1913: (+5) 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21"
1918: (+8) 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"

These are max capabilities. If there's a historical torpedo with less weight and lower performance, you can use that.

Electric Torpedo Proplusion
1905: 2000@20/1000@30, +0 damage, 2t
1914:  Torpedoes as capable as normal torpedoes at "slow" setting.


Submarines

1900
1905 (from Japan)
1910 (from Orange)

1915
1920


Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small vessels.  Horn mines.
1908: Advanced (+1): advanced paravanes, active charges. Reliable horn mines, early antenna mines. (from GC)

1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermessures.

Naval Artillery Shells
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing
1908 Cutting Edge (+3): Capped shells (from GC)


Gun Technology
1885 Primitive (-3)
1895 Dated(-1)
1900 Baseline(0)
1902 Advanced(+1) (foreign aid)
1907 Cutting Edge(+3) (from GC)
1911 (from GC)

1915
1921
1928

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet (from GC)

1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

ASW
1910: ASW tactics, depth charges(from GC)
1916: hydrophones, depth charge throwers

Night fighting
1908: basic tactics, searchlight, night scopes
1912: starshell + improved tactics
1918: Illuminating shells with parachute, improved night scopes

Rangefinding, Fire Control and Gunnery
(development takes twice as long as a normal tech)
1908: centralized FC, early directors - 12kyd (from NUS)
1912: primitive FC computers -18kyd(from Hapsburgs)
1918: Spotting planes, Central director stations, long base-length RF - 24kyd
1930:  Electromechanical FC computers - 30kyd

Radar technology (double-time tech)
1905: Advanced (+1): Early Huelsmeyer-type "radar", listening dishes, War tuba's. (from GC)
1915: Cutting Edge (+3): refined Huelsmeyer-type "radar"
1930: Futuristic (+5): primitive "modern" search RADAR

Army and Air Stuff

Line Infantry Weapons
1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3
1915 Cutting Edge(+3) 6/4

1925 7/4
1935 8/5

Special Units Weapons (Cavalry/Light&Mountain Infantry Weapons - more mobile than Line INF, with half the Artillery rating)
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5 (from GC)

1915 Cutting Edge (+1) 6/2
1925 7/2.5
1935 8/3

Army Mobilization and Reserves:
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit (from NS)
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit OR at General Mobilization can begin moving units from depots on day 5



CBR warfare:
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc. (from GC)
1910 Cutting Edge (+3): Phosgene (from GC)

1915: Futuristic (+5) mustard gas, anthrax spores (from GC)
1920: Terrifying (+7) Early nerve gases,

Heavier-than-air crafts
Baseline: None, perhaps a few private experimenters with gliders
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year (from GC)
1906 Cutting Edge: Historical 1910 aircraft level (from GC)
1910: histirical 1914 aircrafts (from GC)

1913: historical 1916 aircrafts (from Russai)
1915: historical 1918 aircrafts
1920: historical 1922 aircrafts
1928: historical 1930 aircrafts

Dirigible airships
Dated: None
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts (from GC)

1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet

1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

Amphibious Technology
Baseline(0) lifeboats and the use of enemy harbors.
1905 Advanced (+1) shallow draft barges and shallow draft support ships (foreign aid)
1910 Cutting edge (+3) LST ships (from GC)

1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Railway guns
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm
1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns

Motorization
($0.5 and 0.25 BP per level of Motorization)
Baseline is granted automaticaly upon possession of both of the below:
--1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
--1895 Baseline (0) Line Infantry 4/2 or Special 4/1 Corps

1900 Baseline - 0; Experimental:
1910 Advanced +1; Support Units: (from Hapsburgs)

1920 Cutting edge +3); Uniform Support Motorization:
1930 Futuristic +5; Whole Motorization:

Light Armor
(allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $2 per level plus a flat 1 BP)
1905 Advanced +1; Experimental Armored Cars:(from Romania)
1910 Cutting edge +3; Armored Car Unit:
1915 Futuristic +5; Basic Tankette:
1920 Way out +7; Improved Tankette:

Heavy Armour
(allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $4 per level plus a flat 4 BP)
Requires Experimental Armored Cars or Motorized Support Units

1910 Advanced +1; Experimental Tank:(from Hapsburgs)
1915 Cutting edge +3; Basic Tanks:
1925 Futuristic +5; Improved Tanks:
1935 Way Out +7; PzIII:`

miketr

Iberian Technology as of 1/1/1919

Key:  

Blue:  Finished
Green:  Being Researched
Black:  Un Researched

Naval Tech
Naval Propulsion
1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. Turbine power 5,000 HP/Shaft,Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. Turbine power 12,000 HP/Shaft (from DKB)
1909: Engine year 1912, Max. Turbine power 20,000 HP/Shaft (from GC)
1913: Engine year 1916, Max. Turbine power 35,000 HP/Shaft (from GC)

1917: Engine year 1920, Max. Turbine power 40,000 HP/Shaft,
Engine year = year laid down.

Miscellaneous propulsion technology:
1900 Underway Recoaling
1906 Oil-firing boilers: Allows bunkers with larger than 10% percentage for oil (from NS)
1906 Electric Propulsion (from NUS)
1912 Geared Drives (from GC)

1912 Capital Ship Diesel Engines
1915 Underway Oiling

BB/AC Architecture - Main battery in turrets
1880: Main guns in twin turrets, secondaries in casemate
1890: Mixed main armament or AQY with double turrets+casemates
1904: All-big-gun ship with wing turrets, superfiring turrets (restricted axial firing arcs), improved turret hydraulics, Torpedo Bulkheads
1906: Superfiring turrets (unrestricted firing arcs), triple turrets
1912: Quadruple turrets (from GC)

1920:  No restriction (high or low) on caliber of turreted guns

Secondaries are 4-7" guns. 8-10" medium-caliber guns are not secondaries, but medium-caliber main guns

Aircraft/Seaplane Carriers
1910: experimental aviation ships; automatically granted upon completion of the 1910 Aircraft (1914 models) tech.
1915: floatplanes; flying-off decks for wheeled aircraft
1918: gunpowder catapults for floatplanes; separate landing and taking-off decks for wheeled aircraft
1922: hydraulic catapults; full length decks for wheeled aircraft; arrestor wires
1926: armored box carrier

Light Cruiser Architecture - Main battery in deck mounts/casemates
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts (require hoists); powered gun mounts; unrestricted weapon armor


Destroyer and TB architecture - Top speed no less than 20kts, composite hull strength > 0.49
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t
1912: max displacement 1500t,

1918: quad TTs, 2000t

MTB Tech (Replaces ICE tech)
1905
1910 (from NS)
1914
1918
1922
1928

Armor technology
1880 Cast Iron -20%
1890 Compound -10%
1900 Krupp Cemented 0 (from NS)
1915 All Imp. KC types +10%


An armor tech not related to the metallurgical aspects of the main tree, and not required as a pre-requisite to later techs on that main tech tree:

1912 Sloped external belts; "All or Nothing" Protective Schemes

Torpedo Technologies
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18" (foreign aid)
1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"(from GC)

1913: (+5) 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21"
1918: (+8) 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"

These are max capabilities. If there's a historical torpedo with less weight and lower performance, you can use that.

Electric Torpedo Proplusion
1905: 2000@20/1000@30, +0 damage, 2t
1914:  Torpedoes as capable as normal torpedoes at "slow" setting.


Submarines

1900
1905 (from Japan)
1910 (from Orange)

1915
1920


Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small vessels.  Horn mines.
1908: Advanced (+1): advanced paravanes, active charges. Reliable horn mines, early antenna mines. (from GC)

1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermessures.

Naval Artillery Shells
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing
1908 Cutting Edge (+3): Capped shells (from GC)


Gun Technology
1885 Primitive (-3)
1895 Dated(-1)
1900 Baseline(0)
1902 Advanced(+1) (foreign aid)
1907 Cutting Edge(+3) (from GC)
1911 (from GC)

1915
1921
1928

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet (from GC)

1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

ASW
1910: ASW tactics, depth charges(from GC)
1916: hydrophones, depth charge throwers

Night fighting
1908: basic tactics, searchlight, night scopes
1912: starshell + improved tactics
1918: Illuminating shells with parachute, improved night scopes

Rangefinding, Fire Control and Gunnery
(development takes twice as long as a normal tech)
1908: centralized FC, early directors - 12kyd (from NUS)
1912: primitive FC computers -18kyd(from Hapsburgs)

1918: Spotting planes, Central director stations, long base-length RF - 24kyd
1930:  Electromechanical FC computers - 30kyd

Radar technology (double-time tech)
1905: Advanced (+1): Early Huelsmeyer-type "radar", listening dishes, War tuba's. (from GC)
1915: Cutting Edge (+3): refined Huelsmeyer-type "radar"
1930: Futuristic (+5): primitive "modern" search RADAR

Army and Air Stuff

Line Infantry Weapons
1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3
1915 Cutting Edge(+3) 6/4

1925 7/4
1935 8/5

Special Units Weapons (Cavalry/Light&Mountain Infantry Weapons - more mobile than Line INF, with half the Artillery rating)
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5 (from GC)

1915 Cutting Edge (+1) 6/2
1925 7/2.5
1935 8/3

Army Mobilization and Reserves:
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit (from NS)
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit OR at General Mobilization can begin moving units from depots on day 5



CBR warfare:
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc. (from GC)
1910 Cutting Edge (+3): Phosgene (from GC)
1915: Futuristic (+5) mustard gas, anthrax spores (from GC)

1920: Terrifying (+7) Early nerve gases,

Heavier-than-air crafts
Baseline: None, perhaps a few private experimenters with gliders
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year (from GC)
1906 Cutting Edge: Historical 1910 aircraft level (from GC)
1910: histirical 1914 aircrafts (from GC)
1913: historical 1916 aircrafts (from Russai)

1915: historical 1918 aircrafts
1920: historical 1922 aircrafts
1928: historical 1930 aircrafts

Dirigible airships
Dated: None
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts (from GC)

1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet

1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

Amphibious Technology
Baseline(0) lifeboats and the use of enemy harbors.
1905 Advanced (+1) shallow draft barges and shallow draft support ships (foreign aid)
1910 Cutting edge (+3) LST ships (from GC)

1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Railway guns
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm
1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns

Motorization
($0.5 and 0.25 BP per level of Motorization)
Baseline is granted automaticaly upon possession of both of the below:
--1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
--1895 Baseline (0) Line Infantry 4/2 or Special 4/1 Corps

1900 Baseline - 0; Experimental:
1910 Advanced +1; Support Units: (from Hapsburgs)

1920 Cutting edge +3); Uniform Support Motorization:
1930 Futuristic +5; Whole Motorization:

Light Armor
(allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $2 per level plus a flat 1 BP)
1905 Advanced +1; Experimental Armored Cars:(from Romania)
1910 Cutting edge +3; Armored Car Unit:
1915 Futuristic +5; Basic Tankette:
1920 Way out +7; Improved Tankette:

Heavy Armour
(allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $4 per level plus a flat 4 BP)
Requires Experimental Armored Cars or Motorized Support Units

1910 Advanced +1; Experimental Tank:(from Hapsburgs)
1915 Cutting edge +3; Basic Tanks:
1925 Futuristic +5; Improved Tanks:
1935 Way Out +7; PzIII:`

Signals/Intelligence

Note:  Had been a "secret" tech for a while.

1895:  Ability to create simple codes (if a player requests this ability.)
1900:  Ability to use and break simple codes, bored crews at wireless stations listening to radio traffic
1905:  Basic encoding protocols, dedicated radio and telegraph line listening stations
1912:  Centralized cryptographic institutions, enforced radio discipline, Room 40
1920:  Primitive mechanical encoding/decoding machines etc.

ledeper

Only researching 2 things??