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Armies of Regiments

Started by KWorld, August 14, 2013, 10:49:39 AM

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KWorld

Armies of Regiments

For sim purposes, an army is made up of, at root, regiments of soldiers.  In the case of less organized armies, the commander of an army of a hundred regiments has to either deal individually with the commanders of those hundred regiments or appoint, on an ad hoc basis, subcommanders who have to deal with those regiments.  In more organized armies, regiments are collected into standard, hierarchical groups called brigades, divisions, corps, armies, etc.  In some armies, the regiments of a brigade or division (or large unit) are based together and train together, while in other armies the regiments of a brigade or division are spread widely across the map and so cannot easily train as a group.

Bonuses:
Units get bonuses if they are organized
1 – If they allow for combined arms (infantry + artillery, cavalry + artillery, infantry, cavalry, + artillery, etc)
2 – If the unit is small enough for the commander to manage it.  (no more than 3 subunits for a brigade commander, no more than 4 for a division commander, and no more than 5 for a higher-level commander).
3 – If the unit is based, trained, and organized to operate as it's being used (ie, an army that is based as, trains as, and is composed of corps gets a bonus, an army that is based as and trains as individual regiments but is fighting as corps does not).

Costs:
A unit incurs costs for intermediate command levels:
A brigade HQ costs $0.05
A division HQ costs $0.1
A corps HQ costs $0.2
An army HQ costs $0.5

Sizes:
A regiment, without support personnel, on average, is approximately 1500 men.
Types of combat regiments:
Infantry: troops trained to fight enemy troops on foot.  The basis of most armies, for costs see chart.
Specialist: troops trained to fight light, fast, or in special environments.  Mountain (Alpine), Cavalry, Jungle, Naval Infantry (Marine), and Desert are typical specialist formations.  In game terms, there is no cost difference between line infantry and specialist infantry, but a specialist formation will only be able to gain their movement advantages if they are employed with pack artillery instead of heavier, less mobile, artillery units.  For costs, see chart.
Special weapons: infantry equipped with weapons that increase their firepower, such as rapid-fire weapons, flamethrowers, infantry guns, etc.  For costs, see chart.
Artillery: troops equipped with heavy cannon (field guns, howitzers, etc) to support the line troops.  For costs, see chart.
Pack artillery: light weight guns designed to be highly mobile, but paying the price in having less firepower and range.  For costs, see chart.
Siege artillery: heavy artillery intended to reduce fortifications.  Often uses the same weapons as coast artillery, but perhaps in different mountings.  For costs, see chart.

Types of non-combat regiments:
Engineer: A specialist unit, engineers are able to speed up construction or destruction of such things as entrenchments, bridges, etc.
Railroad: An engineer unit that includes specialized equipment to build and repair railroad lines.
Logistics: A specialist unit equipped to transport the supply needs of an army across country away from railheads or ports.
Security: A specialist unit trained and organized to maintain order amongst a civilian population. 


Walter

Quotebut a specialist formation will only be able to gain their movement advantages when employed with pack artillery.
The movement advantage should still apply when no artillery regiment is used at all.

Also I would think that in case of the cavalry, a brigade consisting of 3 cavalry regiments would be moving faster than a brigade consisting of two cavalry regiments and one pack artillery regiment.

Walter

... also, the cavalry brigade IFP data of the "long fat" Corps and "short fat" Corps should refer to line 103.

KWorld

Spreadsheet and the pack artillery references are updated.

However, while cavalry may be able to gallop faster than horse artillery can keep up, the march speed of both units are the same.  We won't be using gallop speed at the sim level.  :)

Walter

QuoteWe won't be using gallop speed at the sim level.
What?!? *starts tossing rotten eggs and fruit at KWorld* ;D

Still don't agree with the fact that the pack artillery costs the same as the regular artillery.

KWorld

Quote from: Walter on August 14, 2013, 01:40:16 PM
Still don't agree with the fact that the pack artillery costs the same as the regular artillery.

Hmmmm, I thought I'd fixed that.  No matter.....  NOW it's fixed.  :)

Darman

Just want to confirm that there is no combat penalty (i.e. IFP is taken down to half or 3/4 of normal) for "Special" units (lt/mtn/naval infantry, cavalry, etc)

Darman

another question:  for the span of command combat multiplier is it 10% or 15%? 

And do we get 10% or 15% for having forces from different branches?  Or does it vary according to the level at which they are amalgamated? 

KWorld

Quote from: Darman on August 14, 2013, 09:40:46 PM
Just want to confirm that there is no combat penalty (i.e. IFP is taken down to half or 3/4 of normal) for "Special" units (lt/mtn/naval infantry, cavalry, etc)

No IFP penalty for  "Special" units.

KWorld

Quote from: Darman on August 14, 2013, 09:55:34 PM
another question:  for the span of command combat multiplier is it 10% or 15%? 

And do we get 10% or 15% for having forces from different branches?  Or does it vary according to the level at which they are amalgamated?

Blast.  Span of command bonus should be 15%.    Combined arms bonus is 15% for 2 arms, 20% for 3, applied at the level where they're combined.

Darman

Additional question: For Security units (such as a Royal Irish Constabulary with 12 security regiments) could they get a span of command bonus because they will be permanently based in Ireland?

KWorld

Quote from: Darman on August 15, 2013, 06:51:48 AM
Additional question: For Security units (such as a Royal Irish Constabulary with 12 security regiments) could they get a span of command bonus because they will be permanently based in Ireland?

Not without intermediate command structure.  However, such a unit could get a Training and Organization bonus, since it's operating as trained and organized.

Darman

Quote from: KWorld on August 15, 2013, 12:34:35 PM
Quote from: Darman on August 15, 2013, 06:51:48 AM
Additional question: For Security units (such as a Royal Irish Constabulary with 12 security regiments) could they get a span of command bonus because they will be permanently based in Ireland?

Not without intermediate command structure.  However, such a unit could get a Training and Organization bonus, since it's operating as trained and organized.
As theoretically organized its 4 RIC Brigades (with HQ) of 3 regiments each, all under a divisional HQ.  So the Brigade HQs are regional HQs and the regiments are sub-regions, with divisional HQ acting as overall RIC Command from Dublin Castle. 

KWorld

Quote from: Darman on August 15, 2013, 09:51:48 PM
Quote from: KWorld on August 15, 2013, 12:34:35 PM
Quote from: Darman on August 15, 2013, 06:51:48 AM
Additional question: For Security units (such as a Royal Irish Constabulary with 12 security regiments) could they get a span of command bonus because they will be permanently based in Ireland?

Not without intermediate command structure.  However, such a unit could get a Training and Organization bonus, since it's operating as trained and organized.
As theoretically organized its 4 RIC Brigades (with HQ) of 3 regiments each, all under a divisional HQ.  So the Brigade HQs are regional HQs and the regiments are sub-regions, with divisional HQ acting as overall RIC Command from Dublin Castle.

With an intermediate command structure like that, yes, it would get a span of command bonus, because the divisional commander has only 4 units under his control.

KWorld

So, opinions, guys?  Should we use the corps based systems from N3?  Miketr's brigade-based system?  Or my regiment-based system?