Various Thoughts and Ideas

Started by Nobody, July 02, 2013, 02:29:17 AM

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Nobody

I almost always have some kind of new(?) and "brilliant" idea, which I believe could make the game much better. Usually I just forget about them and we never find out whether they were actually good or just too complicated. Anyway I think it would be a good idea to post these thoughts so others can judge and - potentially - use them.

To keep the flow I would prefer it you ask questions directly so I can clarify what I wrote. If you have your own ideas and don't know were else to post them or if you want to comment on ideas posted here, please go ahead.

Nobody

First thoughts are about slips and docks.

In the past we discussed if we actually needed them at all, but I believe that they are and should be an essential part of a naval game. One for which you have to plan ahead and maybe fight a war over.

So far we have only a few different types (0 to V). Everyone knows them easy to track them - all is fine. Or is it?
The disadvantage is that we all tend to build ships that just fit into them. We don't build a 130 meter ship because if we shave off a few meters it would fit into a type I. And we rarely build a 150 meter ship, because we might be able to improve it by making it longer and it would still fit in a type II. For similar reasons we often build rater brought ships with very hight drafts (but that is a different matter).

The obvious solution would be to give up on the fixed types and instead build them in the dimension we want. Simply charge for length times with and be done with it. However, I don't want to be the one who has to track that.

My solution would consist of several elements:
1) "outsourcing". Meaning one can build ships he has no (free) slip for by outsourcing the build to a private yard for a hefty premium (e.g. pay +50% or double). Good for big one-offs and a nice reference for foreign builds.
2) More tightly spaced yard sizes. First I was thinking of 10m but 15 seems more manageable.
3) other elements to limit fleet sizes (upkeep costs BP, upkeep for slips and docks)
4) improve strategic value of yard-cities. Concentration instead of dispersion. No limit on slip number per harbor. Benefits for concentration.
5) allow multiple constructions per slip/dock if there is at least half a ship of space in between. (e.g. a 250m dock could be used for 2 (or 4 if they are narrow enough) 100 m ships at the same time.)

Cost and Dimensions
It does not matter if the cost is $, BP, IC or something else. However, the cost of slips and docks should be proportional to their size. In reference to their length that means an increase between the power of 2 and 3 at least. That is because a crane that has the same can lift the same over a greater distance has to be build substantially sturdier. For my example I choose 2 and a half.
Aside from the length, I believe it is reasonable to limit the width as well. There should be wide (+50%) slips/docks available at twice the cost.
To prevent ugly numbers I rounded and "normed" them so the smaller ones cost the same as they do now.

Price   
Type   Length [m]   Width [m]      upgrade   total      Length [feet]   Width [feet]
0   50   15,4         2      164   50,5
I   65   18,6      2   4      213,3   60,9
II   80   21,3      2   6      262,5   70
III   95   23,8      3   9      311,7   77,9
IV   110   25,9      4   13      360,9   84,9
V   125   27,8      5   18      410,1   91,1
VI   140   29,5      6   24      459,3   96,7
VII   155   31      7   31      508,5   101,7
VIII   170   32,4      8   39      557,7   106,2
IX   185   33,6      9   48      607   110,4
X   200   34,8      11   59      656,2   114,1
XI   215   35,8      12   71      705,4   117,6
XII   230   36,8      13   84      754,6   120,7
XIII   245   37,7      14   98      803,8   123,7
XIV   260   38,5      16   114      853   126,4
XV   275   39,3      17   131      902,2   128,9
XVI   290   40      19   150      951,4   131,2
XVII   305   40,7      20   170      1000,7   133,4
XVIII   320   41,3      22   192      1049,9   135,5
XIX   335   41,9      23   215      1099,1   137,4
XX   350   42,4      25   240      1148,3   139,2
XXI   365   42,9      27   267      1197,5   140,9
XXII   380   43,4      28   295      1246,7   142,5

I don't think a slip or dock in every harbor is very realistic. Sure you want to be able to service your ships everywhere, but no. That's just not plausible. So how could concentration (to the few main shipbuilding harbors) work? How about a discount system? For every slip/dock of the same type the new one gets e.g. 10% cheaper (so if you have 2 type V slips in that harbor already the new one costs you only 14.58 instead of 18). This could be either build cost or upkeep.
If there is upkeep for the yards I would make it proportional to their length.

As always this has revealed some new problems and leads to other ideas. But enough for now.

Jefgte

Why not...

Much differences with WW dimensions.
Costs are perhaps too high.

Jef
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

KWorld

Myself, I'd have chosen 25m breaks.

Upkeep for slips & docks would be a good idea, though until we get rules for civillian slips & docks (to differentiate between them and government owned & operated slips & docks) this might be deferred.  With civilian slips & docks, a new military order might have to wait until a previously ordered civilian vessel has been completed enough to free up the slip or dock.

Jefgte

Increase by 25m simplify calculations & Qty of slipways & shipyards is correct - 12.
25-50-75-100-125-150-175-200-225-250-275-300

I appreciate the dif with the old worn Navalism numbers

Jef
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

Nobody

As I said my original idea were 10 meter steps so that type times 10 gives the length. However, small slips and docks are pretty pointless - which is why I start at 50. And no real reason for nice factors like e.g. 20 which I think is already too big.

Price is just an example. But I think it came out very nicely with small increasing steps. And the cost of the large ones is supposed to explode. ^^

@Jef, sorry but I don't think I understand what you want to say.

Jefgte

Quote@Jef, sorry but I don't think I understand what you want to say.

Old shipyards were:
70m-120m-170m-220m...


QuoteMyself, I'd have chosen 25m breaks

New KW Shipyards are:
25m-50m-75m-100m-125m-150m...

I like new KW's dimensions.

Jef
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

KWorld

#7
Quote from: Jefgte on July 03, 2013, 01:57:10 AM
Quote@Jef, sorry but I don't think I understand what you want to say.

Old shipyards were:
70m-120m-170m-220m...


QuoteMyself, I'd have chosen 25m breaks

New KW Shipyards are:
25m-50m-75m-100m-125m-150m...

I like new KW's dimensions.

Jef

I'd probably make the smallest slip/dock 50m, 25m is too short to be very useful I'd think (even 50m is awfully short for anything larger than a harbor boat).

Jefgte

QuoteI'd probably make the smallest slip/dock 50m, 25m is too short to be very useful I'd think (even 50m is awfully short for anything larger than a harbor boat).

I agree, 25m dock & slip are not useful.

Jef
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

Nobody

By the way:
All prices or values I mention are and were only examples, which need to be scaled, so their relation to the economic system is reasonable

Harbors/Ports
Having several types or sizes of harbors, which come with different benefits and limitations, is I believe essential. However the types of harbors we had were usually too small or too big. And the severely limited number of of slips and docks per harbor makes recreating a harbor like Hamburg rather difficult. Anyway the effect is (was), that we had a large number of ports each with a couple of slips and docks.

Of course that is strategically nice, not having to worry about your shipbuilding industry in one place, instead having it dispersed. For realistic reasons and because it allows more role-playing I would
- separate upkeep from the slip/dock limit
- increase or abandon the slip/dock limitations
- add a draft limit to harbors and/or certain areas on sea

Would I set up a list of port sizes, it might look like this:

support [t]   build cost   upkeep cost
0   5000   3   1
I   12000   8   2
II   25000   18   3
III   40000   30   4
IV   75000   59   7
V   120000   99   9
VI   200000   174   13
VII   300000   271   18
VIII   400000   372   21
IX   550000   528   27
X   800000   797   35
XI   1000000   1019   41
Explanation:
As support capacity increases, more heavier equipment is needed. That is why the construction cost increases slightly faster than support capacity. On the other hand, the same big equipment ensures that it can work more efficient, which is why upkeep increases a bit slower than support.

Nobody

Floating Drydocks
Floating Drydocks are essentially U-shaped pontoons. So, why don't we build them like ships with a 1.0 block coefficient?

First I wanted to have them build to 2.0 composite, but that makes them ludicrously expansive and big.
Length. They have open ends, so ships could be longer than the drydock. My idea: max length +10%
Width. They have walls (remember U-shape), so their usable width is smaller. My idea: max width 80% of the total width. (In other words the dock has to be 25% - or one quarter - wider than your ship.)
Draft. The sides of the dock need to remain surfaced when you dock a ship, so they need to be higher than the draft of you ship. My idea: max draft 80% of freeboard height.

Example: Kaiserdock, German Dock laid down 1910

Displacement:
   66.196 t light; 67.554 t standard; 67.894 t normal; 68.165 t full load

Dimensions: Length (overall / waterline) x beam x draught (normal/deep)
   (754,59 ft / 754,59 ft) x 150,92 ft x (20,87 / 20,95 ft)
   (230,00 m / 230,00 m) x 46,00 m  x (6,36 / 6,39 m)

Machinery:
   Immobile floating battery

Complement:
   2.102 - 2.733

Cost:
   £2,317 million / $9,267 million

Distribution of weights at normal displacement:
   Armament: 0 tons, 0,0%
   Machinery: 0 tons, 0,0%
   Hull, fittings & equipment: 21.196 tons, 31,2%
   Fuel, ammunition & stores: 1.697 tons, 2,5%
   Miscellaneous weights: 45.000 tons, 66,3%
      - Hull above water: 36.000 tons
      - On freeboard deck: 9.000 tons

Overall survivability and seakeeping ability:
   Survivability (Non-critical penetrating hits needed to sink ship):
     206.065 lbs / 93.470 Kg = 1.908,0 x 6 " / 152 mm shells or 9,7 torpedoes
   Stability (Unstable if below 1.00): 1,44
   Metacentric height 17,5 ft / 5,3 m
   Roll period: 15,2 seconds
   Steadiness   - As gun platform (Average = 50 %): 100 %
         - Recoil effect (Restricted arc if above 1.00): 0,00
   Seaboat quality  (Average = 1.00): 2,00

Hull form characteristics:
   Hull has low forecastle, low quarterdeck ,
     a normal bow and a round stern
   Block coefficient (normal/deep): 1,000 / 1,000
   Length to Beam Ratio: 5,00 : 1
   'Natural speed' for length: 27,47 kts
   Power going to wave formation at top speed: 0 %
   Trim (Max stability = 0, Max steadiness = 100): 50
   Bow angle (Positive = bow angles forward): 0,00 degrees
   Stern overhang: 0,00 ft / 0,00 m
   Freeboard (% = length of deck as a percentage of waterline length):
            Fore end,    Aft end
      - Forecastle:   5,00%,  6,56 ft / 2,00 m,  6,56 ft / 2,00 m
      - Forward deck:   45,00%,  41,01 ft / 12,50 m,  41,01 ft / 12,50 m
      - Aft deck:   45,00%,  41,01 ft / 12,50 m,  41,01 ft / 12,50 m
      - Quarter deck:   5,00%,  6,56 ft / 2,00 m,  6,56 ft / 2,00 m
      - Average freeboard:      37,57 ft / 11,45 m
   Ship tends to be wet forward

Ship space, strength and comments:
   Space   - Hull below water (magazines/engines, low = better): 58,5%
      - Above water (accommodation/working, high = better): 423,2%
   Waterplane Area: 113.882 Square feet or 10.580 Square metres
   Displacement factor (Displacement / loading): 151%
   Structure weight / hull surface area: 153 lbs/sq ft or 745 Kg/sq metre
   Hull strength (Relative):
      - Cross-sectional: 0,95
      - Longitudinal: 1,59
      - Overall: 1,00
   Excellent machinery, storage, compartmentation space
   Excellent accommodation and workspace room
   Ship has slow, easy roll, a good, steady gun platform
   Excellent seaboat, comfortable, rides out heavy weather easily

45000 t floting drydock, maximum dimensions:
Length: 253 m
Width: 36,8 m
Draft: 10 m

The cost for this would be around 68.2$ and 21.2 BP.

KWorld

Wouldn't the cost be $16.549 and $16.549 BP, since I'm not seeing much of any military equipment here?

Nobody

Quote from: KWorld on July 08, 2013, 09:51:01 AM
Wouldn't the cost be $16.549 and $16.549 BP, since I'm not seeing much of any military equipment here?
But a drydock is not a civilian ship. I didn't explicitly write that, but as you can see in my example I would like to charge for the material and the maximum size of the dock. With that the prices fall nicely in the rage of my suggested slip/dock costs.

KWorld

Quote from: Nobody on July 08, 2013, 11:07:58 AM
Quote from: KWorld on July 08, 2013, 09:51:01 AM
Wouldn't the cost be $16.549 and $16.549 BP, since I'm not seeing much of any military equipment here?
But a drydock is not a civilian ship. I didn't explicitly write that, but as you can see in my example I would like to charge for the material and the maximum size of the dock. With that the prices fall nicely in the rage of my suggested slip/dock costs.

Isn't it?  There's nothing explicitly military about it, while the drydock could be used to repair or refit military vessels, it could just as easily be used to do the same thing to civilian shipping. 

Of course, as of now, I don't see any explicit signs of cranes, storage, power, etc, so it's kind of lacking the things needed to actually work on a ship.  It can raise the ship to be worked on out of the water, but it needs a couple of crane ships and other support units to help complete the task.

KWorld

#14
A possible set of sizes and costs for slips & drydocks.


Slips & Drydocks
ClassLengthSlip BPSlip $Drydock BPDrydock $Maintenance
A 50m13252
B75m1.54.537.53
C100m264104
D125m2.57.5512.55
E150m396156
F175m3.510.5717.57
G200m4128208
H225m4.513.5922.59
I250m515102510
J275m5.517.51127.511
K300m618123012
L325m6.519.51332.513
M350m721143514
N375m7.522.51537.515
Q400m824164016