Technology and Research changes

Started by snip, September 13, 2012, 01:36:23 PM

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Darman

Quote from: KWorld on September 19, 2012, 07:38:08 AM
> 1906 Oil-firing boilers: Allows bunkers with larger than 10% percentage for oil

Should probably be 1903 or 1904, given that HMS Dreadnought carried 1120 tons of fuel oil in addition to almost 2900 tons of coal, the various Russia battleships that were totally oil fueled, and assorted destroyers as I pointed out in the setup period for N4.5.  Of course, there's a downside to oil fueling: if you don't have a domestic oil industry (like Russia did), oil fueling requires imports, which could be interrupted in the event of a war.

Or have the transition be more gradual:

1901: Mixed firing: allows bunkers with up to 25% percentage of oil.
1905: Oil firing: allows bunkers with over 25% percentage of oil.

(bolding mine)
I didn't think that we wanted to track those sorts of strategic resources?

KWorld

Historically, it was an issue in deciding when to go to oil-firing.  Here, if we're not tracking it per se, it might be less so.

Tanthalas

National Oil Production was at one point in N3 a big topic of discusion, basicly it was left up to the mods in time of war if your imports would be botherd (personaly never noticed an inturuption to anyone).  There are however some Nations that at this point OTL had no domestic industry but had the potential to have one, Italia for example (hey its me ofcourse im doing my research).  With both Lybia and Egypt I could technicly have fairly substantial domestic production if im allowed to or not however is a decision to be made by me and the mod crew (mostly the mods but it would atleast partialy depend on my ability to write a beliveable story).
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"

James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War

snip

Quote from: KWorld on September 19, 2012, 07:38:08 AM
Or have the transition be more gradual:

1901: Mixed firing: allows bunkers with up to 25% percentage of oil.
1905: Oil firing: allows bunkers with over 25% percentage of oil.

I like it, if the 1906 date for pure oil-firing is kept. Its a year, so not that much difference.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

KWorld

Quote from: snip on September 19, 2012, 01:01:35 PM
Quote from: KWorld on September 19, 2012, 07:38:08 AM
Or have the transition be more gradual:

1901: Mixed firing: allows bunkers with up to 25% percentage of oil.
1905: Oil firing: allows bunkers with over 25% percentage of oil.

I like it, if the 1906 date for pure oil-firing is kept. Its a year, so not that much difference.

I just chose 1905 to try to get Dreadnought covered.  Though, if the 25% number for 1901 was increased to 30%, she'd still be fine.

snip

ships might not happen exactly as historical. Dont know about the rest of you, but that is part of the fun for me.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

Tanthalas

I always thought that was half (or posibly more than half) the point

Quote from: snip on September 19, 2012, 03:28:30 PM
ships might not happen exactly as historical. Dont know about the rest of you, but that is part of the fun for me.
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"

James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War

KWorld

I'm trying to make history possible.  If  the rules say you can't have more 25% of bunker capacity as oil when HMS Dreadnought's laid down, history isn't possible.

Tanthalas

You have no idea how much it pains me to be the one typing this response... (seriously im all about a good story and damn the rules)

Since tech development works the way it works even moving the tech in question to 1905 wouldn't allow you to lay down Dreadnaught per OTL. 
The Way Tech Works (for anyone that dosnt know)
Tech development takes a minimum of 4 turns (or 2 years if you prefer) at which point you have a 20% chance of developing whatever tech your working on.  Each turn thereafter your chance increases by 20% untill it reaches 100% on turn 8.
Taking the rules into consideration the absolute earliest you could laydown Dreadnaught as she was OTL is 1907 if the tech was moved to 1905 is 1907 (there are various allowances that were mace in N3 however like you could use a tech you were developing if it would be finished before the ship was compleated)

Quote from: KWorld on September 20, 2012, 05:34:35 AM
I'm trying to make history possible.  If  the rules say you can't have more 25% of bunker capacity as oil when HMS Dreadnought's laid down, history isn't possible.
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"

James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War

KWorld

Probably need to go to the alternate idea, then: change the initial percentage allowed to 30% from 25%.

snip

I would be willing to stay at 25% for a mixed-fireing tech. Not all has to happen as was.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

Darman

I dont think I can truly begin creating my nation through 5 years (ten turns) if I don't know my 1900 starting tech.  Can we get a final tech tree or is the one Snip attached earlier in the thread our final tree and its now our chance to choose our nation's starting tech (plus or minus)?

Tanthalas

Quote from: Darman on September 20, 2012, 06:04:43 PM
I dont think I can truly begin creating my nation through 5 years (ten turns) if I don't know my 1900 starting tech.  Can we get a final tech tree or is the one Snip attached earlier in the thread our final tree and its now our chance to choose our nation's starting tech (plus or minus)?

Everyone is baseline... there isnt going to be any minmaxing as I understand it so the tech tree as is.  Complain if you want but you realy dont want someone like me to start min maxing tech... (I know to much aobut what is realy important)
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"

James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War

Darman

Quote from: Tanthalas on September 20, 2012, 06:43:58 PM
Quote from: Darman on September 20, 2012, 06:04:43 PM
I dont think I can truly begin creating my nation through 5 years (ten turns) if I don't know my 1900 starting tech.  Can we get a final tech tree or is the one Snip attached earlier in the thread our final tree and its now our chance to choose our nation's starting tech (plus or minus)?

Everyone is baseline... there isnt going to be any minmaxing as I understand it so the tech tree as is.  Complain if you want but you realy dont want someone like me to start min maxing tech... (I know to much aobut what is realy important)

That is perfectly fine with me.  Baseline it is. 

snip

Actualy, I did intend to allow specialization so some extent. I did try and design the system so that in order to improve any area, at least two had to be sacrificed.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon