Question for the Community

Started by snip, August 26, 2012, 12:44:15 AM

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snip

Where do we as the community want to go from here?

As I stated before, my scheduled will not allow me to continue to start Carth and I's idea for a new N-verse. So, where does that leave the community? Do some of you still want to have a game of some sort? Time to call it quits on restarting and go our separate ways? I am open to exploring other options if the interest is there, but if its not I understand. Personally, I would like to have a game of some sort. If there are enough people who want to have a game, I will come up with some quick polls to explore things like setting and basic rules questions.

Please discuss/comment/lurk.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

Delta Force

Perhaps we could do a more historical setting, such as real world 1890 or 1900? That would simplify the starting process as navies would just have to be run through Springsharp.

snip

What I am really looking for right now is who is interested in playing. If there is enough interest, then details like setting can be discussed.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

Jefgte

#3
Like I wrote, the real world is more realist than Terra Nova.
We could have just the principal naval powers & nearly the same tonnage for all.
For ex:
USA
United Kingdom
France
Italia
Germany
URSS
Japan
...
Start to play as early as possible to have a great progression (1865 )
...
So, I could play indifferent country & built in 1870 or 1900 with any logical rules...

Jef is always ready for Action  ;)
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

Delta Force

Quote from: snip on August 26, 2012, 01:45:04 PM
What I am really looking for right now is who is interested in playing. If there is enough interest, then details like setting can be discussed.

I'm interested.

Quote from: Jefgte on August 26, 2012, 03:08:09 PM
Like I wrote, the real world is more realist than Terra Nova.
We could have just the principal naval powers & nearly the same tonnage for all.
For ex:
USA
United Kingdom
France
Italia
Germany
URSS
Japan
...
Start to play as early as possible to have a great progression (1865 )
...
So, I could play indifferent country & built in 1870 or 1900 with any logical rules...

Jef is always ready for Action  ;)

Navy size would depend on time frame and how realistic we want to have things (Italy would have a smaller navy than the UK if things are realistic). Another factor would be number of players, so we might need more nations. For example we could have Canada, Australia, Austria-Hungary, China, etc.

Jefgte

QuoteNavy size would depend on time frame and how realistic we want to have things (Italy would have a smaller navy than the UK if things are realistic). Another factor would be number of players, so we might need more nations. For example we could have Canada, Australia, Austria-Hungary, China, etc.

More nations, that depend the mumber of players.
The Nations list must be from the bigger to the smaller:
USA - 500kt
United Kingdom - 500kt
Japan - 450kt
Germany - 450kt
URSS - 400kt
France - 350kt
Italy - 300kt
You could add other 250kt Nations
Canada
Austria
Australia
Brasil
China
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

Nobody

Well I would be interested - in about 4 weeks.

Anyway, I would like to start rather early <1880 and without a starting fleet (or a very small one) and little infrastructure. Most "before" ships would be wooden and of little value anyway, but most importantly it would speed up the starting process.


Most important for any game is progress I think. The feeling to have achieved something (preferably before anyone else).
So we do need a economic system that allows growth through player influence and a tech tree. Preferable one that allows no player to develop everything, so nations have to specialize.

Also since this is a naval game I would like to have some ground combat rules that give the defender an advantage on home soil and the attacker a disadvantage on a rivals soil. Note that this means that colonial wars would be fought on equal terms.

KWorld

I'm interested.


The problem with a historical set-up is that they're inherently unbalanced, either because of the situation at start, or because of resources or location.  Sometimes this is OK, but it can be problematic.

Jefgte

IMO, unbalanced must be limited to a 0.5 coef
500kt max - 250kt min

Jef
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

KWorld

Even with a limit like that, geography can be equally limiting.  See OTL Russia for instance: as long as she wanted to expand eastwards, geography works in her favor (none of the other European nations can realistically interfere in Siberia).  But if she tries to plant colonies in eastern North America, South America, or Africa, her geographical position is a problem.  Same for Italy or Austria-Hungary (perhaps even more so for A-H): they're trapped in geographical bottles that someone else holds the cork of.

Jefgte

Austria & Italia could have North African Colonies which could open Atlantic or Indian Ocean...

Jef
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

KWorld

#11
Not unless they make MAJOR investments there, such that major repairs and so on can be done in the colonies (which would require workers from the homeland being imported and so on).  And even then, those colonies are vulnerable to being cut off from the home country and defeated in detail.


While I wasn't a huge fan of some parts of the 4.5 setup, at least it didn't have this particular problem very badly (a couple countries towards the northern middle of the map would have had to go by rivals to get to the colony sites, but there weren't any tight choke points like the English Channel, Gibraltar, Suez, the Bosporus, etc).


Anyway, I'm interested, though I'd rather see us start later than 1880 - I'd say 1890 or later, perhaps 1905 with the transition to oil fuel (beginning in small ships at this point), centralized fire control and the trend towards all-big gun ships.

snip

#12
Ok, so it seems like there are about 5-6 (I know some of you are lurking :P) that are interesting in having a game. Im going to go ahead and create a few polls that I would like you all to complete that deal with setting and such.

Edit: Ok the polls have been posted and stickied to the top of this forum. Please vote in all three.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

Desertfox

"We don't run from the end of the world. We CHARGE!" Schlock

http://www.schlockmercenary.com/d/20090102.html

KWorld

One other advantage of a 1905-1910 start date: we can reuse our 4.5 starting designs if we want to.  That could save time getting started.   ;D