N4.5 Rules Question/Comment thread

Started by snip, April 12, 2012, 08:02:56 PM

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Jefgte

...Reading again the text about the map & positions of the cities/states.
Colonization 101 - april13th

What is the size of the map ?

(km)10 000 x 15 000 - (nm) 6 000 x 9 000

or, what is the size of a square ?

(km)150 x 150 - (nm) 100 x 100

-----------------------------------
Finaly, this info is capital for SS !!!

Jef  ;)
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

Carthaginian

Quote from: Jefgte on April 26, 2012, 05:19:14 PM
...Reading again the text about the map & positions of the cities/states.
Colonization 101 - april13th

What is the size of the map ?

(km)10 000 x 15 000 - (nm) 6 000 x 9 000

or, what is the size of a square ?

(km)150 x 150 - (nm) 100 x 100

-----------------------------------
Finaly, this info is capital for SS !!!

Jef  ;)

Assume (a very dangerous word) that the map as currently displayed is ~12,500 km on the long axis.
This makes it roughly Earth-sized, and the map is 150x120 squares (though it should ideally have been about 150x145 squares).

Use this to make rough distance estimates. ;)
So 'ere's to you, Fuzzy-Wuzzy, at your 'ome in old Baghdad;
You're a pore benighted 'eathen but a first-class fightin' man;
We gives you your certificate, an' if you want it signed
We'll come an' 'ave a romp with you whenever you're inclined.

Delta Force

Quote from: Jefgte on April 26, 2012, 09:43:02 AM
I have some problem with SS about "Save data file"
& some ships studies are lost. I can't reopen them  :'(  :'(  :'(

How did you save your SS ?
*.sship
*.ssr
*.ssr.sship (this one is strange...)

Thanks

Jef

You can delete the last part of the file name (that defines its type) and try to recover the data that way. I have had to manually edit file names in order to get .exe files to run before. As far as I know using this method will not damage a file, all you are doing is telling the computer how it should be read. If you give a file the wrong extension it will just not work.

Nobody

Quote from: Carthaginian on April 26, 2012, 05:29:05 PM
Assume (a very dangerous word) that the map as currently displayed is ~12,500 km on the long axis.
This makes it roughly Earth-sized, and the map is 150x120 squares (though it should ideally have been about 150x145 squares).

Use this to make rough distance estimates. ;)
That would be rather small compared to earth (average diameter ca. 12740 km, circumference >40000 km or 21600 nm). Your proposal also only has a surface area of 125 000 000 km² compared to 510 000 000 km² of our earth.

Carthaginian

#49
Quote from: Nobody on April 28, 2012, 01:22:40 AM
Quote from: Carthaginian on April 26, 2012, 05:29:05 PM
Assume (a very dangerous word) that the map as currently displayed is ~12,500 km on the long axis.
This makes it roughly Earth-sized, and the map is 150x120 squares (though it should ideally have been about 150x145 squares).

Use this to make rough distance estimates. ;)
That would be rather small compared to earth (average diameter ca. 12740 km, circumference >40000 km or 21600 nm). Your proposal also only has a surface area of 125 000 000 km² compared to 510 000 000 km² of our earth.

Shit.
Did the math wrong.

Should be 21,600 nm on the long axis then; this makes each of the 150 squares 144 nm on a side.
This makes the short axis 17,280 nm. If it is necessary to balance things out, I'll add some 'pack ice' squares on the top.
So 'ere's to you, Fuzzy-Wuzzy, at your 'ome in old Baghdad;
You're a pore benighted 'eathen but a first-class fightin' man;
We gives you your certificate, an' if you want it signed
We'll come an' 'ave a romp with you whenever you're inclined.

KWorld

Questions on the infrastructure rules:

1 - at start, how many IPP will everyone's Infrastructure Development factories produce?

2 - At 100 IPP to purchase, new factories are going to need 25 years to pay back their investment (22.5 years if they're always run in Fixed mode).  Makes for some pretty expensive infrastructure, this might be a bit high.

3 - I assume the reference in the infrastructure rules to 1920 should be 1910, correct?

4 - Is the reference to "air forces" in the startup section a holdover from the past, or current plan?  Seems out of place for 1910-era.

snip

*blinks* uggg, staying up until 2am is fun. Anyway...

Quote from: KWorld on April 29, 2012, 07:28:28 AM
1 - at start, how many IPP will everyone's Infrastructure Development factories produce?
Infra Development factories work the same way as normal factories, so one point per factory. That would be 4 points per quarter at the start.

Quote from: KWorld on April 29, 2012, 07:28:28 AM
2 - At 100 IPP to purchase, new factories are going to need 25 years to pay back their investment (22.5 years if they're always run in Fixed mode).  Makes for some pretty expensive infrastructure, this might be a bit high.
Its designed to be rather high. While we did not want growth to be tied to land, we both did not want to make it supper easy for one nation to neglect its armed forces for X amount of years and come out with a huge advantage in factories that allowed them to crush the rest of us.

Quote from: KWorld on April 29, 2012, 07:28:28 AM
3 - I assume the reference in the infrastructure rules to 1920 should be 1910, correct?
Yes, the reference in the setup rules should be 1910

Quote from: KWorld on April 29, 2012, 07:28:28 AM
4 - Is the reference to "air forces" in the startup section a holdover from the past, or current plan?  Seems out of place for 1910-era.
We want aircraft to be included in the game and it was easyer to balance everything with them already being in place. So AFAIK, they would be available from the getgo with all the effectiveness of a plane in 1910. Carth may have deffering thoughts on this.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

Carthaginian

Aircraft are at the 1910 development level- something like the 'Curtiss/Reims Racer' are the standard. There are airships that are barely functional. No one has armed aircraft- ever; it's a foreign concept.

You can't buy air units for use at this time.
You can have stories about aircraft that people are testing.
You can talk about how airships, dirigibles and zeppelins are used in experiments.
You can't use anything that flies in any kind of active role.
If you do, someone might notice that those flying gasbags move slow enough that battleship guns can hit them.
So 'ere's to you, Fuzzy-Wuzzy, at your 'ome in old Baghdad;
You're a pore benighted 'eathen but a first-class fightin' man;
We gives you your certificate, an' if you want it signed
We'll come an' 'ave a romp with you whenever you're inclined.

Valles

My thoughts in regards to Croatoa's 'air program' had been that smallish airships were used for civil purposes within the city domes, and possibly specialized larger ones as platforms for repairs to same, but were well and rightly understood to be too fragile to take Outside weather patterns on any but the calmest days, and certainly too vulnerable to ground fire for anything resembling a combat role. Hang-gliders and the like would be fairly common for sport purposes, but no powered airplanes at start of play.

Long term, I'm planning to do a lot with airships in noncombat roles, but otherwise concentrate my lust for oddness, aircraft wise, on layout.
======================================================

When the mother ship's cannon cracked the signal to return
The clouds were building bastions in the swirling up above
Poseidon the King and the Wind his jester
Dancing with the Lightning Lady Fair
Dancing with the Lightning Lady Fair

Carthaginian

I am planning on having a few airships for my nation... eventually moving on to a passenger service using them, but I have no plans to use them in combat. As far as airplanes, I will only say this- I have always bwwn fasinated by the 'aircarft cruiser' and 'fleet seaplane carrier' type of ship. ;)
So 'ere's to you, Fuzzy-Wuzzy, at your 'ome in old Baghdad;
You're a pore benighted 'eathen but a first-class fightin' man;
We gives you your certificate, an' if you want it signed
We'll come an' 'ave a romp with you whenever you're inclined.

KWorld

Maintenance question: is the (doubling during wartime) cost per year or per quarter?

snip

You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

KWorld

Hmmmm.  If we pay 10% per 1000 tons, that means that for a fleet that's at full size at game start, we'd be paying 50,000 tons, or 50 PP, per quarter.  Given that we only have 32 factories, so only 32 PP per quarter, I foresee a problem......

Carthaginian

#58
Quote from: KWorld on April 30, 2012, 01:39:48 PM
Hmmmm.  If we pay 10% per 1000 tons, that means that for a fleet that's at full size at game start, we'd be paying 50,000 tons, or 50 PP, per quarter.  Given that we only have 32 factories, so only 32 PP per quarter, I foresee a problem......

I don't foresee much of a problem...
So you might have to scrap some older ships to afford 'fully man' your newer ones.
OR you might have to engage in 'limited wars' with fixed objectives and smaller mobilizations. ;)
So 'ere's to you, Fuzzy-Wuzzy, at your 'ome in old Baghdad;
You're a pore benighted 'eathen but a first-class fightin' man;
We gives you your certificate, an' if you want it signed
We'll come an' 'ave a romp with you whenever you're inclined.

Valles

#59
Aaaaand before I start another fight over rule philosophy, it's recently occurred to me that there's one spinoff result that we could easily see from our existing planetary setup - the difficulty of producing landing strips, and the general proximity of most population centers to the sea, it seems likely that the flying boat era of civil aviation will last longer than it did OTL.
======================================================

When the mother ship's cannon cracked the signal to return
The clouds were building bastions in the swirling up above
Poseidon the King and the Wind his jester
Dancing with the Lightning Lady Fair
Dancing with the Lightning Lady Fair