Aircraft Idea

Started by miketr, December 07, 2009, 10:22:20 AM

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miketr

It would take a huge amount of effort to attempt to create something like the Generic Sub table we use for Aircraft and I suspect the results would be hotly debated.  So how about a series of tables like we have for armies?  The idea is to show the relative effectiveness of air units between each other but not necessarly between ground units or naval units.  I have some ideas for what to do with ground units but before I flesh the idea out I wanted to get peoples thoughts.

Michael


Fighter (single engine)
DateAir to AirGround AttackNaval AttackStrategic AttackCost, 100Cost, 25Cost, 10
19020000$0.0$0.000$0.000
190610000$0.1$0.025$0.010
191020000$0.1$0.025$0.010
191330000$0.2$0.050$0.020
1917401000$0.3$0.075$0.030
1921501000$0.4$0.100$0.040
1926601000$0.5$0.125$0.050
1931702000$0.6$0.150$0.060
1936802000$0.7$0.175$0.070
1941902000$0.8$0.200$0.080
19461003000$0.9$0.225$0.090


Fighter (twin engine)
DateAir to AirGround AttackNaval AttackStrategic AttackCost, 100Cost, 25Cost, 10
19020000$0.00$0.00$0.00
19060000$0.00$0.00$0.00
191017000$0.40$0.10$0.04
191326000$0.60$0.15$0.06
1917341000$0.80$0.20$0.08
1921431000$1.00$0.25$0.10
1926511000$1.20$0.30$0.12
1931602000$1.40$0.35$0.14
1936683000$1.60$0.40$0.16
1941773000$1.80$0.45$0.18
1946854000$2.00$0.50$0.20


Ground Attack (Single Engine)
DateAir to AirGround AttackNaval AttackStrategic AttackCost, 100Cost, 25Cost, 10
19020000$0.0$0.000$0.000
1906101000$0.1$0.025$0.010
1910102000$0.1$0.025$0.010
1913103000$0.2$0.050$0.020
19172040100$0.3$0.075$0.030
19212050100$0.4$0.100$0.040
192620601010$0.5$0.125$0.050
193130702010$0.6$0.150$0.060
193630802010$0.7$0.175$0.070
194130902010$0.8$0.200$0.080
1946401003020$0.9$0.225$0.090


Ground Attack (twin engine)
DateAir to AirGround AttackNaval AttackStrategic AttackCost, 100Cost, 25Cost, 10
19020000$0.00$0.00$0.00
19060000$0.00$0.00$0.00
191083000$0.40$0.10$0.04
191384500$0.60$0.15$0.06
19171560150$0.80$0.20$0.08
19211575150$1.00$0.25$0.10
192615901515$1.20$0.30$0.12
1931231053015$1.40$0.35$0.14
1936231203015$1.60$0.40$0.16
1941231353015$1.80$0.45$0.18
1946301504530$2.00$0.50$0.20


Strategic Bomber
DateAir to AirGround AttackNaval AttackStrategic AttackCost, 100Cost, 25Cost, 10
19020000$0.00$0.00$0.00
19060000$0.00$0.00$0.00
19100000$0.00$0.00$0.00
19131030010$1.60$0.40$0.16
19171040020$2.00$0.50$0.20
19211050030$2.40$0.60$0.24
19261060040$2.80$0.70$0.28
19312070050$3.20$0.80$0.32
19362080560$3.60$0.90$0.36
19412090570$4.00$1.00$0.40
194620100580$4.40$1.10$0.44




 

Kaiser Kirk

Quote from: miketr on December 07, 2009, 10:22:20 AM
It would take a huge amount of effort to attempt to create something like the Generic Sub table we use for Aircraft and I suspect the results would be hotly debated.  So how about a series of tables like we have for armies?  The idea is to show the relative effectiveness of air units between each other but not necessarly between ground units or naval units.  I have some ideas for what to do with ground units but before I flesh the idea out I wanted to get peoples thoughts.

Michael

As always, impressive. 

However, I'm really unsure if it's a good route to go.  A simple purchase of X#, of type Y, specialty Z is fine with me. 

Looking at the table, one winds up with questions - is it a low elevation fighter (more wing area) or a high elevation fighter (less wing area, better supercharger0?  Is it MG/light cannon armed for anti-fighter work, or heavy cannons for anti-bomber. How accurate are the bomb sights. Is there a dedicated navigator? Whats the maximum payload on a single hardpoint? What is the combat range and ferry range? Is it fitted with air brakes for dive bombing? Is there armor worked in? Radial engine (more damage res) or in-line (faster).

That flight journal article did have some price ranges for types, though your ratios look reasonable.
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Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest

miketr

My issue with the purchase of X number of Y type with a specialty of Z is how do we handle combat between them?

As to your more specific questions, the answer is its a Generic System.  If nation X and nation Y both have Z tech level then they would even out in combat.  I lean towards relative combat factors because an odds table for combat resolution is fairly simple to do.

I can not claim credit for the costs as they are the current costs just displayed with different group sizes.

Michael

Desertfox

I was thinking, how about having some sort of very simplistic SpringSharp for planes? Say...

A 1916 plane gets you X amount of points, with those points you can buy range, armament, crewmen, armor, speed, and performance. Based on what you buy, the program spits out a set of Attack and Defence values, which would then be used to handle combat between planes.

Yeah it would involve some work at the begining, but would make stuff simpler in the end. While I can't make said program myself, I would be more than willing to cooperate with someone on such a program. After this week (finals) I'll be pretty free and could work on it for the next month.
"We don't run from the end of the world. We CHARGE!" Schlock

http://www.schlockmercenary.com/d/20090102.html

Logi

I like DF's idea; If needed I would be willing to help with such a program too  (it should be noted I am terrible when it comes to aircraft things, so the technical stuff, I cant help with)

miketr

I understand the design to customize aircraft but what good is it if we have no way to do combat?

Michael

Desertfox

Well one of the things the program would spit out, would be combat values. A fighter would have an attack value vs another fighter, and a different attack value vs a bomber, etc.
"We don't run from the end of the world. We CHARGE!" Schlock

http://www.schlockmercenary.com/d/20090102.html

ctwaterman

*crumples of the Chart I was working on*

Well I agree on a chart system mine was different but since mike went through all the effort of formating his nicely.  :P  And his is finished it makes a good starting point from which to start our discussion.

[Ramble on]
I dont want to have to Springsharp my Aircraft.  I am an aircraft fanatic and I absolutely donot want to have to use a computer to design my aircraft types.

About the only thing that people have mentioned that is vaguely realistic is that a Fighter Armed with Cannon is a better Bomber Interceptor then one without Cannon.   But is it really worth the effort to find one of us with some serious programming skills to write a program we are all going to argue about.

A Chart Here works just as well but I would add after the 1917: 1918 Tech a dedicated Naval Attack Aircraft.....  they wont be very effective but they start to come into existance.

[/Ramble Off]


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Logi

But its just assigning points to an aircraft's stats. Not a big deal IMO.

Desertfox

QuoteI dont want to have to Springsharp my Aircraft.  I am an aircraft fanatic and I absolutely donot want to have to use a computer to design my aircraft types.
So am I, which is why I brought it up in the first place. Better than being stuck with vanilla planes.

QuoteBut is it really worth the effort to find one of us with some serious programming skills to write a program we are all going to argue about.
What I have in mind isn't that sophisticated, Excel could probably handle it. It would add more flavor than a chart, and for those who wouldn't want to design their own planes, a set of vanilla designs could be provided.
"We don't run from the end of the world. We CHARGE!" Schlock

http://www.schlockmercenary.com/d/20090102.html

ctwaterman

*Chuckles*

We could argue all day about the Comparitive supperiorit of the Sopwith Pup or better yet the Sopwith Snipe compared to say the German Fokker D.VII but realistically the stats dont matter as the Better Pilot or the one with Position is likely to win.   Same with the P51 Mustang and the FW190 it all comes down to which pilot can get his aircraft to do what it does better then the other and achieve the killing shot.  Experience and luck and supprisingly numbers can be the deciding factors.   Even in mass combats involving hundred of aircraft fighter on fighter relatively few kills are actually achieved.  We celebrate the Pilots who achieved 4 or 5 or more kills in a single flight simply because they are the exception.

Now if we are talking about planes the Mitsubishi AM6 vs. a Corsair or even a Hellcat we are looking at a plane that is as outclassed as say an Fokker Eindecker against that Sopwith Camel.
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Guinness

I've got no idea how this would plug into the ground combat system Rocky uses. So we should probably wait for him to comment.

As far as cost: I desperately want to get away from handling aircraft on a per aircraft basis and to get to some sort of standardized unit, to make keeping track of aircraft inventories a lot easier. Right now they're basically an afterthought, but as we push ahead that will become important. So specifically I want to find a way to inventory what everyone has, so you can look in a report and see "oh well, he's got 9 squadrons" or whatever, and not have to guess based on what's been acquired when, etc.

This would also lead back to the combat system, as a fighter built under the 1926 aircraft tech (or whatever) would have the same combat capabilities, no matter what. I recognize that some may not like that idea, and want to argue "well my 1926 fighters have double flux capacitors, so they're better!". Given the infinite variations of available aircraft, custom tailoring without a useful tool for said custom tailoring just seems like a bad idea, especially given the numbers we're dealing with.

So along those lines, something like Mike's table is probably a good idea, minus the costs, which in my way of thinking belong on the unit scale, not the individual machine scale. The great advantage of doing it this way is we need not worry about attrition, we build that instead into the unit's maintenance costs. Upgrading the unit would entail upgrading all the unit's aircraft, spare parts, pilot retraining, etc.

Desertfox

I understand that fighters of the same year, would be pretty much the same. But how about medium sized aircraft? Specificlly such stuff as range and payload? That is not covered anywhere. Is your plane taking 1,000 lbs of bombs 100 miles? Or 500 lbs 300 miles? Or going 1,000 miles just to take pictures?
"We don't run from the end of the world. We CHARGE!" Schlock

http://www.schlockmercenary.com/d/20090102.html

Guinness

These values could be driven by some sort of range vs. payload table. Ie range factor x + load factor y = total load carried z. This would likely be table driven by tech year and "type" (which to me is still best described by number of engines).

But again, my guess is existing in use combat systems may already have all this.

Blooded

The main problem i see with the table is the minor increase in capability for each tech level. Honestly, each tech level Air to Air should be DOUBLE that of the one before. A fight between air forces two levels apart would not be a fight at all.

The latest group of conversations and this set of posts show why I wanted to limit aircraft abilities. This is supposed to be a Naval game. Around 1935, war finally became all about aircraft. The technical abilities of aircarft reached a point where the writing was on the wall(even if many chose not to see it). If abused, which it will be... you can't deny it... this point could be reached earlier(such as the massive application of the Cuckoo).

Strategic level aircraft encounters are ALL we should be concerned with. With hindsight it will be impossible to limit encounters. Everyone will want the best airforce with the best planes and pilots. This has already begun with no logical reasoning behind it. It will only get worse.

Many players will try to start each war with a new 'Pearl Harbor'. *But my aircraft can carry two torpedos 2000 miles! Your ships were on active and reserve status! so your fleet would be wiped out!* It will lead to many arguments and players leaving over 'unfair' results. Someone will always be dissatisfied with the results.

The ground war has been simplified down to sets of numbers, so should the airwar.
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