Technology

Started by hooper82, March 19, 2009, 09:17:35 PM

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hooper82

Current as of 1/1/1917


BLACKUn-researched
REDReasearching
PURPLEKnown About (Tech Trade)
GREENResearched

Naval Propulsion
1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. non-VTE power 5,000 HP/Shaft, Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. non-VTE power 12,000 HP/Shaft
1909: Engine year 1912, Max. non-VTE power 20,000 HP/Shaft
1913: Engine year 1916, Max. non-VTE power 35,000 HP/Shaft
1917: Engine year 1920, Max. non-VTE power 40,000 HP/Shaft, Engine year = year laid down.
1922: Engine year 1925
1927: Engine year 1930

And some other miscellaneous propulsion technology:
1900 Underway Recoaling
1906 Oil-firing boilers allows bunkers with larger than 10% percentage for oil
1906 Electric Propulsion
1912 Geared Drives
1912 Capital Ship Diesel Engines
1915 Underway Refueling

BB/AC Architecture
1880 Dated: Main guns in twin turrets, secondaries in casemate
1890 Baseline (0): Mixed main armament or AQY with double turrets+casemates
1904 Advanced (+1): All-big-gun ship with wing turrets, improved turret hydraulics, Torpedo Bulkheads
1906 Cutting Edge (+3): Superfiring turrets, all centerline, triple turrets.
1911: Improved protection schemes (e.g. AoN), quad turrets, turreted secondaries
Secondaries are 4-7" guns. 8-10" medium-caliber guns are not secondaries, but medium-caliber main guns

Aircraft/Seaplane Carriers
1910: experimental aviation ships; automatically granted upon completion of the 1910 Aircraft (1914 models) tech.
1915: floatplanes; flying-off decks for wheeled aircraft
1918: gunpowder catapults for floatplanes; separate landing and taking-off decks for wheeled aircraft
1922: hydraulic catapults; full length decks for wheeled aircraft; arrestor wires
1926: armored box carrier

Light Cruiser Architecture
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts
1920: turrets and barbettes

Destroyer and TB architecture
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t
1912: max displacement 1500t
1918: quad TTs, 2000t

Motor Torpedo Boat Technology
1905: Allows -
        Type A - 40t, 1x50mm Gun or less, 2xMG, 2xTT, Cruise Range 1000@10, Fast Range 300@16, Crew 10

1910: Allows -
       Type B - 20t, No Gun, 2xMG, 2xTT, Cruise Range 500@10, Fast Range 100@20, Crew 6
1914: Allows -
       Type C - 20t, No Gun, 2xMG, 2xTT, Cruise Range 500@10, Medium Range 100@20, Fast Range 40@26, Crew 6
       Type D - 40t, 1x50mm Gun or less, 2xMG, 2xTT, Cruise Range 1000@10, Medium Range 200@20, Fast Range 100@25, Crew 11
1918: Allows -
       Type E - 20t, No Gun, 2xMG, 2xTT, Cruise Range 500@10, Medium Range 100@20, Fast Range 20@30, Crew 6
       Type F - 40t, 1x50mm Gun or less, 2xMG, 2xTT, Cruise Range 1000@10, Medium Range 200@20, Fast Range 70@28, Crew 12
1922: Allows -
       Type G - 40t, 1x50mm Gun or less, 2xMG, 2xTT, Cruise Range 1000@10, Medium Range 200@20, Fast Range 50@30, Crew 15
       Type H - 80t, 1x77mm Gun or less, 2xMG, 2xTT, 2tons Misc Weight, Cruise Range 2000@10, Medium Range 400@20, Fast Range 100@30, Crew 20
1928: Allows -
       Type I - 40t, 1x50mm Gun or less, 2xMG, 2xTT, Cruise Range 1000@10, Medium Range 200@20, Fast Range 50@30, Crew 16
       Type J - 80t, 1x77mm Gun or less, 2xMG, 2xTT, 2tons Misc Weight, Cruise Range 2000@10, Medium Range 400@20, Fast Range 100@30, Crew 24
       Type K - 120t, 1x77mm Gun or less, 1x50mm Gun or less, 2xMG, 4xTT, 4tons Misc Weight, Cruise Range 3000@10, Medium Range 600@20, Fast Range 150@30, Crew 30


Armor technology
1880 Cast Iron -20%
1890 Compound -10%
1900 Krupp Cemented 0
1915 All Imp. KC types +10%

1912 Sloped external belts; "All or Nothing" Protective Schemes

Torpedo Technologies
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18"
1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"
1913: (+5) 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21".
1918: (+8) 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"

Electric Torpedo Propulsion
1905: 2000@20/1000@30, +0 damage, 2t
1914:  Torpedoes as capable as normal torpedoes at "slow" setting.

Submarines
1900
1905
1910
1915:
1920:



Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small vessels. Horn mines.
1908: Advanced (+1): advanced paravanes, active charges. Reliable horn mines, early antenna mines. - Traded from RRC in 1916HY1
1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermessures.

Naval Artillery Shells
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing
1908 Cutting Edge (+3): Capped shells
1916: Improved capped shells

ASW
1910: ASW tactics, primitive depth charges
1916: hydrophones, improved depth charges
1926: further improvements

Night fighting
1908: basic tactics, searchlight, night scopes, use of War Tuba's
1912: starshell + improved tactics
1918: Illuminating shells with parachute, improved night scopes

Rangefinding, Fire Control and Gunnery
1908: centralized FC, early directors - 12kyd
1912: primitive FC computers -18kyd
1918: Central director stations, long base-length RF - 24kyd
1928: Search radars, spotting planes, electromechanical FC computers - 30kyd

Radar technology (double-time tech)
1905: Advanced (+1): Early Huelsmeyer-type "radar", listening dishes, War tuba's.
1915: Cutting Edge (+3): refined Huelsmeyer-type "radar" ,improved War tuba's
1925: Futuristic (+5): primitive "modern" search RADAR


Gun Technology
1885 Primitive (-3)
1895 Dated(-1)
1900 Baseline(0)
1902 Advanced(+1)
1907 Cutting Edge(+3)
1911 futuristic(+5)
1915
1921
1928


Line Infantry Weapons
1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3
1915 Cutting Edge(+3) 6/4  Special Units Weapons (Cavalry/Light&Mountain)

Infantry Weapons - more mobile than Line INF, with half the Artillery rating)
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5
1915 Cutting Edge (+1) 6/2

Army Mobilization and Reserves
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit AND at General Mobilization can begin moving units from depots on day 5

CBR warfare
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.
1910 Cutting Edge (+3): Phosgene
1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,

Heavier-than-air crafts
Baseline: None, perhaps a few private experimenters with gliders
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906 Cutting Edge: Historical 1910 aircraft level
1910: Historical 1914 aircrafts
1913: Historical 1916 aircrafts ( undigested )
1915: Historical 1918 aircrafts
1920: Historical 1922 aircrafts
1928: Historical 1930 aircrafts

Dirigible airships
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts
1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet
1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet


Amphibious Technology
Baseline(0) lifeboats and the use of enemy harbors.
1905 Advanced (+1) shallow draft barges and shallow draft support ships.
1910 Cutting edge (+3) LST ships.
1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Motorization
1900:  Experimental:  A few cars and trucks have been bought by your army to see what they can do; everything else follows from this.  This tech is granted automatically once the nation has the following techs researched:  1900 Internal Combustion Engines and either 1895 Line Infantry or Light/Cavalry
1910:  Motorized HQ, Artillery units; improved tactical mobility  
1920:  All supporting elements motorized; improved strategic mobility
1930:  Troops mounted; improved tactical firepower/mobility, strategic mobility.

Light Armor
1905:  Historical 1907 civilian vehicles (unreliable) with improvised armor and machine gun mount.  Prerequisite:   1900 Motorization.  
1910:  Historical 1912 armored cars
1915:  Historical 1917 tankettes (unreliable) and armored cars
1920:  Historical 1922 tankettes and armored cars

Railway guns
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm
1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns
<_kr4m3r> so many fucking criminals, its bullshit
<foniks`> heh, if we sent all the criminals to some empty continent and just left them there to die
<foniks`> and showed up like 50yrs later like, "sup?"
<foniks`> whatd u think they'd say?
<FoSZoR[bg]> something along the lines of, "G`Day mate"

hooper82

#1

Guns
MetricImperialLengthTypeNotes
12.7mm0.5"MGUNK Designed
25mm0.98"MG
37mm1.45"QF
37mm1.45"L50QF AA
57mm2.24"QF
75mm2.95"L45QF
105mm4.13"L50QF
140mm5.51"L50QF42kg Shell
165mm6.49"L50QF65kg Shell
195mm7.67"L50QF
275mm10.82"L35
275mm10.82"L40
305mm12"L45
340mm13.38"L45
342.9mm13.5"L45Export Version
355.4mm14"L45Export Version
380mm14.96"L42
-
Mountings
BarrelsMountTypeGunNotes
1Deck Mount12.7mm (0.5") MG
2Deck Mount12.7mm (0.5") MG
1Deck Mount25mm (0.98") MG
2Deck Mount25mm (0.98") MG
1Mount & Hoist37mm (1.45") QF
1Mount & HoistAA37mm (1.45") L50 QF AA
1Mount & Hoist57mm (2.24") QF
1Mount & Hoist75mm (2.95") L45 QF
2Mount & Hoist75mm (2.95") L45 QF
1Mount & Hoist105mm (4.13") L50 QF
1Mount & Hoist140mm (5.51") L50 QF
2Mount & Hoist140mm (5.51") L50 QF
1Mount & Hoist165mm (6.49") L50 QF
2Mount & Hoist165mm (6.49") L50 QF
1Mount & Hoist195mm (7.67") L50 QF
2Mount & Hoist195mm (7.67") L50 QF
1Turret275mm (10.82") L35
2Turret275mm (10.82") L35
1Turret275mm (10.82") L40
2Turret275mm (10.82") L40
2Turret305mm (12") L45
2Turret340mm (13.38") L45
2Turret342.9mm (13.5") L45Export Version
2Turret355.4mm (14") L45Export Version
2Turret380mm (14.96") L42
2Turret380mm (14.96") L42
3Turret380mm (14.96") L42

MG = Machine gun
QF = Quick Fire
DP = Dual Purpose
AA = Anti Aircraft
<_kr4m3r> so many fucking criminals, its bullshit
<foniks`> heh, if we sent all the criminals to some empty continent and just left them there to die
<foniks`> and showed up like 50yrs later like, "sup?"
<foniks`> whatd u think they'd say?
<FoSZoR[bg]> something along the lines of, "G`Day mate"