When does a ship sink?

Started by miketr, February 27, 2009, 10:38:26 AM

Previous topic - Next topic

Korpen

There is more then one way to use springsharp numbers.
The indicated number of torpedoes is a pretty useless numbers, as what it really signifies is the probability of a penetrating hit not strike something critical.
However if the underlying numbers can still be used.

In a way damage could be separated into two, one is the amount of damage done; the other is how the ship handles it.

Easiest way to do that would be to treat torpedo hits as similar to shells, both needing to penetrate in order to have the possibility of a critical (system) hit. Projectiles that fail to penetrate or hit non-critical location just cause a modes amount of flotation or hull point damage (AP less HE more), which will degrade the performance of the ship, but not massively.
One could simply system (critical) to, Main FC, Secondary (reserve) FC, Forward magazine, aft Magazine, Engines, Damage control, one for each gun mount, Searchlightx4 and steering.

I will write this a bit more coherent when I am less tired. :)
Card-carrying member of the Battlecruiser Fan Club.

maddox

Those requirements should be the result of the combination of game system, combined with the Springsharp data.

Kaiser Kirk

Quote from: RAM on March 04, 2009, 09:37:08 AM
Take two ships, 12000 tons each. one has an internal torpedo bulkhead the other doesn't. The first will have better torpedo hit resistance than the second. But in fact the bulkhead will mean little help in containing floodings coming from underwater shell hits...that only helps with limiting torpedo damage. And I think we'll all agree a 12k ton ship isn't a prospect for using internal bulkheads...

Actually it seems some WWII cruisers did have some internal bulkheads, though I doubt much of an interior blister space. Still, probably useful for containing damage and for controlling near-miss/aerial torpedo damage.

As for containing flooding, recall both the underwater hits on Bismarck and PoW were contained by the internal bulkheads. Now had the shells detonated there might have been a different story, but underwater shells (working off memory here) tumble and tend to continue base first, presuming they don't premature. The IJN diving shells were designed to avoid tumbling, but had long fusing times to allow them to detonate inside a vessel, a combination which made them poor if hitting above water.
Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest