Current DKB Technology

Started by Sachmle, February 26, 2009, 04:27:37 PM

Previous topic - Next topic

Sachmle

DKB Tech as of January 1920

Have it
Getting it
Can't trade it
On hold
Don't got it

Naval Propulsion
1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. Turbine power 5,000 HP/Shaft, Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. Turbine power 12,000 HP/Shaft
1909: Engine year 1912, Max. Turbine power 20,000 HP/Shaft
1913: Engine year 1916, Max. Turbine power 35,000 HP/Shaft

1917: Engine year 1920, Max. Turbine power 40,000 HP/Shaft, Engine year = year laid down.

And some other miscellaneous propulsion technology:
1900 Underway Recoaling
1906 Oil-firing boilers (allows bunkers with larger than 10% percentage for oil)

1906 Electric Propulsion - From Italy
1912 Geared Drives - From CSA
1912 Capital Ship Diesel Engines
1915 Underway Refueling

Naval Artillery
1885
1895
1900
1902
1907

1911 - From Austria-Hungary
1915 - From Austria-Hungary
1921
1928

BB/AC Architecture - Main battery in turrets
1880: Main guns in twin turrets, secondaries in casemate
1890: Mixed main armament or AQY with double turrets+casemates
1904: All-big-gun ship with wing turrets, superfiring turrets (restricted axial firing arcs), improved turret hydraulics, Torpedo Bulkheads
1906: Superfiring turrets (unrestricted firing arcs), triple turrets

1912: Quadruple turrets
1920: No restriction (high or low) on caliber of turreted guns

Aircraft/Seaplane Carriers
1910: experimental aviation ships; automatically granted upon completion of the 1910 Aircraft (1914 models) tech.
1915: floatplanes; flying-off decks for wheeled aircraft - From Italy
1918: gunpowder catapults for floatplanes; separate landing and taking-off decks for wheeled aircraft
1922: hydraulic catapults; full length decks for wheeled aircraft; arrestor wires
1926: armored box carrier

Light Cruiser Architecture - Main battery in deck mounts/casemates
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts (require hoists); powered gun mounts; unrestricted weapon armor


Destroyer and TB architecture - Top speed no less than 20kts, composite and cross-sectional hull strength > 0.49
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t

1912: max displacement 1500t
1918: quad TTs, 2000t
1924: quintuple TTs, 2500t

Armor technology
1880 Cast Iron -20%
1890 Compound -10%
1900 Krupp Cemented 0
1915 All Imp. KC types +10%


An armor tech not related to the metallurgical aspects of the main tree, and not required as a pre-requisite to later techs on that main tech tree:
1912 Sloped external belts; "All or Nothing" Protective Schemes - From New Switzerland

Torpedo Technologies
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899: Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905: Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18"
1908: Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"
1913: (+5) 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21"

1918: (+8) 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"
1928: (+12)Reliable Oxygen Torpedoes (aka Long Lance Torpedoes, double time tech)

Electric Torpedo Propulsion
1905: 2000@20/1000@30, +0 damage, 2t - From Gran Columbia
1914: 3000@20/1500@30, +1 damage, 2t
1925: 4000@25/2500@35, +1 damage, 2t
1935: 5000@30/3500@35 +1 damage, 2t

Submarines
Dated: no subs
1900
1905
1910

1915
1920
1925
1930
1935
1940

MTB
1905
1910 - From Rumania
1914
1918
1922
1928

Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900: Baseline (0): primitive paravanes and dragged booms behind small vessels.  Horn mines.

1908: Advanced (+1): advanced paravanes, active charges. Reliable horn mines, early antenna mines.
1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermeasures.

Naval Artillery Shells
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing
1908 Cutting Edge (+3): Capped shells


ASW
1910: ASW tactics, primitive depth charges
1916: hydrophones, improved depth charges

Night fighting
1908: basic tactics, searchlight, night scopes
1912: starshell + improved tactics - From New Switzerland
1918: Illuminating shells with parachute, improved night scopes

Rangefinding, Fire Control and Gunnery
(development takes twice as long as a normal tech)
1908: centralized FC, early directors - 12kyd
1912: primitive FC computers -18kyd - From Austria-Hungary
1918: Central director stations, long base-length RF - 24kyd
1930: Electromechanical FC computers - 30kyd

Radar technology (double-time tech)
1905: Advanced (+1): Early Huelsmeyer-type "radar", listening dishes, War tuba's.
1915: Cutting Edge (+3): refined Huelsmeyer-type "radar"
1930: Futuristic (+5): primitive "modern" search RADAR

Line Infantry Weapons
1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3

1915 Cutting Edge(+3) 6/4 - From Iberia
1925 (+4) 7/5
1935 (+5) 8/6

Special Units Weapons
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5

1915 Cutting Edge (+1) 6/2 - From Gran Colombia
1925 (+2) 7/2.5
1935 (+2) 8/3

Army Mobilization and Reserves:
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit
OR at General Mobilization can begin moving units from depots on day 5

CBR warfare:
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.

1910 Cutting Edge (+3): Phosgene - From Austria-Hungary (Countermeasures only)
1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,

Heavier-than-air crafts
Baseline: None, perhaps a few private experimenters with gliders
1902: Advanced: Primitive flying machines: Wright Flier, Langley Aerodrome etc. 1906 historical year
1906: Cutting Edge: Historical 1910 aircraft level
1910: historical 1914 aircrafts

1913: historical 1916 aircrafts - From CSA
1917: historical 1918 aircrafts (wireless possible in multi-engine types)
1921: historical 1922 aircrafts (wireless possible in single-engine types)
1925: historical 1926 aircrafts
1929: historical 1930 aircrafts
1933: historical 1934 aircrafts
1937: historical 1938 aircrafts

Dirigible airships
Dated: None
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts
1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts

1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft gun and altitudes
1903 (-1):  Machine gun caliber weapons aimed by hand and eye. Field guns firing non-AA specific ammunition.
1910 (0):  Purpose designed weapons and ammunition, including hand adjusted timed-fused shells for larger calibers, and tracers in machine guns and autocannon.

1918 (+1): Improved timed fuses. AA fire plans. Central post AA fire control.
1926 (+2): Improved ammunition supply for automatic weapons. Early AA fire control tables. Dual Purpose guns.
1936 (+3): Mature AA fire control. Radar guided AA fire control. Proximity fuses for guns larger than 75mm.

Amphibious Technology
Baseline(0)  lifeboats and the use of enemy harbors.
1905: Advanced (+1) shallow draft barges and shallow draft support ships

1910: Cutting edge (+3)  LST ships
1920: Futuristic (+5) Landing support ships and LST carriers
1928: Ultimate (+7): Mulberry harbors and amphibious vehicles.

Railway guns
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm - From Japan
1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted caliber railway guns

Motorization
1900 Baseline - 0; Experimental
1910 Advanced +1; Support Units - From Japan
1920 Cutting edge +3; Uniform Support Motorization
1930 Futuristic +5; Whole Motorization

Light Armor
1905 Advanced +1; Experimental Armored Cars
1910 Cutting edge +3; Armored Car Unit - From Japan
1915 Futuristic +5; Basic Tankette
1920 Way out +7; Improved Tankette

Heavy Armour
1910 Advanced +1; Experimental Tank - From Austria-Hungary
1915 Cutting edge +3; Basic Tanks
1925 Futuristic +5; Improved Tanks
1935 Way Out +7; PzIII

Secret Service/Intelligence
Baseline (0): ability to create simple codes (if a player requests this ability.)
1900 Advanced (+1): ability to use and break simple codes, bored crews at wireless stations listening to radio traffic

1905 Cutting Edge(+3): basic encoding protocols, dedicated radio and telegraph line listening stations - From NUS
1912: Futuristic(+5): centralized cryptographic institutions, enforced radio discipline, Room 40
1920: Primitive mechanical encoding/decoding machines etc.
"All treaties between great states cease to be binding when they come in conflict with the struggle for existence."
Otto von Bismarck

"Give me a woman who loves beer and I will conquer the world."
Kaiser Wilhelm

"If stupidity were painfull I would be deaf from all the screaming." Sam A. Grim