Naval Technology of the Italia Empire

Started by ctwaterman, July 10, 2008, 01:38:27 AM

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ctwaterman

This Is now current starting January 1919
If its in Blue I am working on it...
If its in Red I have it as of the above date
If its in GreenI have it through a trade and cant trade it to your without permission.
If it is in Black I havent started it or dont have it yet.

Naval Technology

Gun Technology

Gun Technology
1885 Primitive (-3)
1895 Dated(-1)
1900 Baseline(0)
1902 Advanced(+1)
1907 Cutting Edge(+3) - was 1910

1911 - was 1915
1915 - was 1920
1921 - was 1925
1928 - was 1930

Engine Tech
1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. Turbine power 5000HP/Shaft,
        Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. Turbine power 12000HP/Shaft
1909: Engine year 1912, Max. Turbine power 20000HP/Shaft

1913: Engine year 1916, Max. Turbine power
1917: Engine year 1920, unlimited power/shaft
1922: Engine year 1925
1927: Engine year 1930

And some other miscellaneous propulsion technology:
1900 Underway Recoaling - NEW!
1906 Oil-firing boilers
    allows bunkers with larger than 10% percentage for oil
1906 Electric Propulsion

1912 Geared Drives
1912 Capital Ship Diesel Engines
1915 Underway Refueling - NEW!



BB/AC Architecture
1880 Dated: Main guns in twin turrets, secondaries in casemate
1890 Baseline (0): Mixed main armament or AQY with double turrets+casemates
1904 Advanced (+1): All-big-gun ship with wing turrets, improved turret hydraulics,
Torpedo Bulkheads
1906 Cutting Edge (+3): Superfiring turrets, all centerline, triple turrets

1912: Futurisitc:  Quadruple turrets
Secondaries are 4-7" guns. 8-10" medium-caliber guns are not secondaries, but medium-caliber main guns
3 technologies were merged into one


Light Cruiser Architecture
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts

1920: turrets and barbettes
Twin gun mounts requires hoists, and they are power operated. Their armor is limited to splinter protection - 1".
Battleship Architecture is not valid for guns 6.5" and smaller. To have armored turrets with small guns, this technology is required.

Destroyer and TB architecture
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t

1912: max displacement 1500t
1918: quad TTs, 2000t
The delicate DD engines need additional research. Also Torpedoes  and reloads must be accounted for in the misc. weight in the SpringSharps.
Every ship that is built with a composite strength less than 1.00 - light fast combatant especially - is considered a destroyer.


Armor technology
1880 Cast Iron -20%
1890 Compound -10%
1900 Krupp Cemented 0

1915 All Imp. KC types +10%

An armor tech not related to the metallurgical aspects of the main tree, and not required as a pre-requisite to later techs on that main tech tree:

1912 Sloped external belts; "All or Nothing" Protective Schemes

Torpedo Technologies
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18"
1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"

1913: (+5) 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21"
1918: (+8) 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"

These are max capabilities. If there's a historical torpedo with less weight and lower performance, you can use that.

Electric Torpedo Proplusion
1905: 2000@20/1000@30, +0 damage, 2t
1914 3000@20/1500@30, +1 damage, 2t
1925 4000@25/2500@35, +1 damage, 2t
1935 5000@30/3500@35 +1 damage, 2t


Submarines
Submarines
Tech years are 1900, 1905, 1910, 1915, 1920. You can build the corresponding subs stats given in the following table (if you have the required IC engine technology, that is):



Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small vessels.  Horn mines.

1908: Advanced (+1): advanced paravanes, active charges. Reliable horn mines, early antenna mines.
1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermessures.

Naval Artillery Shells
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing

1908 Cutting Edge (+3): Capped shells
1916: Improved capped shells


ASW
1910: ASW tactics, primitive depth charges.
1916: hydrophones, improved depth charges.
1926: further improvements

Night fighting
1908: basic tactics, searchlight, night scopes
1912: starshell + improved tactics
1918: Illuminating shells with parachute, improved night scopes

Rangefinding, Fire Control and Gunnery
(development takes twice as long as a normal tech)
1908: centralized FC, early directors - 12kyd
1912: primitive FC computers -18kyd
1918: Central director stations, long base-length RF - 24kyd
1928: Search radars, spotting planes, electromechanical FC computers - 30kyd

Radar technology (double-time tech)
1905: Advanced (+1): Early Huelsmeyer-type "radar", listening dishes, War tuba's.
1915: Cutting Edge (+3): refined Huelsmeyer-type "radar"
1925: Futuristic (+5): primitive "modern" search RADAR

Motor Torpedo Boat Tech
1905 1910 1914 1918 1922 1928

Aircraft/Seaplane Carriers
1910: experimental aviation ships; automatically granted upon completion of the 1910 Aircraft (1914 models) tech.
1915: floatplanes; flying-off decks for wheeled aircraft
1918: gunpowder catapults for floatplanes; separate landing and taking-off decks for wheeled aircraft
1922: hydraulic catapults; full length decks for wheeled aircraft; arrestor wires
1926: armored box carrier
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