Maori Technological Base

Started by Valles, January 04, 2008, 06:12:01 PM

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Valles

LISTINGS IN UNDERLINED BOLD are simply headers, and may be ignored.
Listings in bold are techs that have been acquired and put into service.
Listings in italics are being researched as of: 1919H2
Underlined listings are completed technologies which were acquired overseas and cannot be retraded.



NAVAL PROPULSION
1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. Turbine power 5,000 HP/Shaft,
       Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. Turbine power 12,000 HP/Shaft
1909: Engine year 1912, Max. Turbine power 20,000 HP/Shaft

1913: Engine year 1916, Max. Turbine power 35,000 HP/Shaft
1917: Engine year 1920, Max. Turbine power 40,000 HP/Shaft, Engine year = year laid down.

MISCELLANIOUS PROPULSION TECHNOLOGY
1900 Underway Recoaling
1906 Oil-firing boilers: Allows bunkers with larger than 10% percentage for oil
1906 Electric Propulsion

1912 Geared Drives
1912 Capital Ship Diesel Engines
1915 Underway Oiling

BB/AC ARCHITECTURE
1880: Main guns in twin turrets, secondaries in casemate
1890: Mixed main armament or AQY with double turrets+casemates
1904: All-big-gun ship with wing turrets, superfiring turrets (restricted axial firing arcs), improved turret hydraulics, Torpedo Bulkheads
1906: Superfiring turrets (unrestricted firing arcs), triple turrets

1912: Quadruple turrets
1920:  No restriction (high or low) on caliber of turreted guns

Secondaries are 4-7" guns. 8-10" medium-caliber guns are not secondaries, but medium-caliber main guns

AIRPLANE/SEAPLANE CARRIERS
1910: experimental aviation ships; automatically granted upon completion of the 1910 Aircraft (1914 models) tech.
1915: floatplanes; flying-off decks for wheeled aircraft
1918: gunpowder catapults for floatplanes; separate landing and taking-off decks for wheeled aircraft
1922: hydraulic catapults; full length decks for wheeled aircraft; arrestor wires
1926: armored box carrier

LIGHT CRUISER ARCHITECTURE
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts (require hoists); powered gun mounts; unrestricted weapon armor


DESTROYER ARCHITECTURE
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t

1912: max displacement 1500t,
1918: quad TTs, 2000t

MTB TECH
1905: Type A - 40t, 1x 50mm, 2 torpedo tubes, 1000nm @ 10kts or 300 @ 16kts
1910: Type B - 20t, No main gun, 2 TT, 500nm @ 10kts or 100nm @ 20kts
1914: Type C - 20t, No main gun, 2 TT, 500nm @ 10kts, 100nm @ 20kts, or 40nm @ 26kts
     Type D - 40t, 1x 50mm, 2 TT, 1000nm @ 10kts, 200nm @ 20kts, or 100nm @ 25kts
1918: Type E - 20t, No main gun, 2 TT, 500nm @ 10kts, 100nm @ 20kts, or 20nm @ 30kts
     Type F - 40t, 1x 50mm, 2 TT, 1000nm @ 10kts, 200nm @ 20kts, or 70nm @ 28kts
1922: Type G - 40t, 1x 50mm, 2 TT, 1000nm @ 10kts, 200nm @ 20kts, or 50nm @ 30kts
     Type H - 80t, 1x 77mm, 2 TT, 2000nm @ 10kts, 400nm @ 20kts, or 100nm @ 30kts
1928: Type I - 40t, 1x 50mm, 2 TT, 1000nm @ 10kts, 200nm @ 20kts, or 50nm @ 30kts
     Type J - 80t, 1x 77mm, 2 TT, 2000nm @ 10kts, 400nm @ 20kts, or 100nm @ 30kts
     Type K - 120t, 1x 77mm + 1x 50mm, 4 TT, 3000nm @ 10kts, 600nm @ 20kts, or 150nm @ 30kts

ARMOR TECHNOLOGY
1880 Cast Iron -20%
1890 Compound -10%
1900 Krupp Cemented 0

1915 All Imp. KC types +10%

An armor tech not related to the metallurgical aspects of the main tree, and not required as a pre-requisite to later techs on that main tech tree:

1912 Sloped external belts; "All or Nothing" Protective Schemes

TORPEDO TECHNOLOGIES
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18"
1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"

1913: (+5) 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21"
1918: (+8) 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"

These are max capabilities. If there's a historical torpedo with less weight and lower performance, you can use that.

ELECTRIC TORPEDOES
1905: 2000@20/1000@30, +0 damage, 2t
1914:  Torpedoes as capable as normal torpedoes at "slow" setting.

SUBMARINES
1900:
1905:

1910:
1915:
1920:



MINE WARFARE
1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small vessels.  Horn mines.

1908: Advanced (+1): advanced paravanes, active charges. Reliable horn mines, early antenna mines.
1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermessures.

NAVAL ARTILLERY SHELLS
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing
1908 Cutting Edge (+3): Capped shells



ANTISUBMARINE WARFARE
1910: ASW tactics, depth charges
1916: hydrophones, depth charge throwers

NIGHT FIGHTING
1908: basic tactics, searchlight, night scopes
1912: starshell + improved tactics

1918: Illuminating shells with parachute, improved night scopes

RANGING, GUNNERY, AND FIRE CONTROL
(development takes twice as long as a normal tech)
1908: centralized FC, early directors - 12kyd
1912: primitive FC computers -18kyd
1918: Spotting planes, Central director stations, long base-length RF - 24kyd
1930:  Electromechanical FC computers - 30kyd

RADAR TECHNOLOGY
(development takes twice as long as a normal tech)
1905: Advanced (+1): Early Huelsmeyer-type "radar", listening dishes, War tuba's.
1915: Cutting Edge (+3): refined Huelsmeyer-type "radar"
1930: Futuristic (+5): primitive "modern" search RADAR

============================================================================

LINE UNITS
1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3

1915 Cutting Edge(+3) 6/4

SPECIALIST UNITS
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5

1915 Cutting Edge (+1) 6/2

ARMY MOBILIZATION AND RESERVES
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit

1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit
1910 Cutting Edge (+3): Can bring units from reserve to active status in seven days.

CBR WARFARE:
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.

1910 Cutting Edge (+3): Phosgene
1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,

AIRPLANES
Baseline: None, perhaps a few private experimenters with gliders
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year

1906 Cutting Edge: Historical 1910 aircraft level
1910: hostirical 1914 aircrafts
1913: historical 1916 aircrafts
1917: historical 1918 aircrafts (wireless possible in multi-engine types)
1921: historical 1922 aircrafts (wireless possible in single-engine types)

AIRSHIPS
Dated: None
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts
1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts

1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

1910: AIRBORNE BOMBS

ANTI-AIRCRAFT GUNNERY
1900:  Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.

High-angle anti-balloon guns are perfect for that role.
1908:  Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet
1914:  Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925:  Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

AMPHIBIOUS TECHNOLOGY
Baseline(0)  lifeboats and the use of enemy harbors.
1905  Advanced (+1) shallow draft barges and shallow draft support ships

1910 Cutting edge (+3)  LST ships
1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

RAILWAY GUNS
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm

1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns

MOTORIZATION
1900:  Experimental:
 A few cars and trucks have been bought by your army to see what they can do; everything else follows from this.  This tech is granted automatically once the nation has the following techs researched:  1900 Internal Combustion Engines and either 1895 Line Infantry or Light/Cavalry

1910:  Motorized HQ, Artillery units; improved tactical mobility
1920:  All supporting elements motorized; improved strategic mobility
1930:  Troops mounted; improved tactical firepower/mobility, strategic mobility.

LIGHT ARMOR
1905:  Historical 1907 civilian vehicles (unreliable) with improvised armor and machine gun mount.  Prerequisite:   1900 Motorization.
1910:  Historical 1912 armored cars
1915:  Historical 1917 tankettes (unreliable) and armored cars
1920:  Historical 1922 tankettes and armored cars

HEAVY ARMOR
1910:  Historical 1916 tanks (very unreliable).  Pre-requisite  :    1900 Motorization.
1915:  Historical 1917 tanks (unreliable)
1920:  historical 1922 tanks

Secret Service/Intelligence
Baseline (0): ability to create simple codes (if a player requests this ability.)

1900 Advanced (+1): ability to use and break simple codes, bored crews at wireless stations listening to radio traffic
1905 Cutting Edge(+3): basic encoding protocols, dedicated radio and telegraph line listening stations
1912: Futuristic(+5): centralized cryptographic institutions, enforced radio discipline, Room 40
1920: Primitive mechanical encoding/decoding machines etc.
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When the mother ship's cannon cracked the signal to return
The clouds were building bastions in the swirling up above
Poseidon the King and the Wind his jester
Dancing with the Lightning Lady Fair
Dancing with the Lightning Lady Fair