Fractions

Started by Borys, July 24, 2007, 04:53:56 AM

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Ithekro

Industrical complexes tend to build off existing complexes while remaining in production.  I asked someone with 30 years of trade experiance how long to build a factory.  He said six to nine months before it is functional.  Full capacity depends on what the factory was suppose to be making and could take longer, but most are built on existing factories or replacing an existing factory that has become outdated.

Borys

Ahoj!
Oddly enough, I prefer full ICs but can live with fractional BPs (0,5).
Borys
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

Korpen

Quote from: Borys on July 25, 2007, 01:53:48 AM
Ahoj!
Oddly enough, I prefer full ICs but can live with fractional BPs (0,5).
Borys
I agree on that one, IC are cheaper and everyone can have an outout of at least 1IC/year.
BP on the other hand take most countries several years to get online, so you get a feeling you are not getting much in return for a very long time. Also, for smaller countries it creates erratic gigantic leaps, rather then smooth progress.

So i am all for allowing BP to be used in fractions.
Card-carrying member of the Battlecruiser Fan Club.

Ithekro

On the BP issue, you might recall a discussion on why the Swiss were not investing in BP (when it seems logical that they would to built a larger fleet for all these techincal advancements they spent money on).  The issue was a deminishing return, so it was classified as not worth the effort or money. 

A similar discussion and conclussion has happened in Wesworld where it takes a considerable amount of resources to build a new "factory" taking four years at best to build one, and taking 20 years to pay for itself.  Most countries don't bother (aside from the UK, which now is has 50+ factories and can make 9+ 40,000 ton battleships at once), though a few small countries have decided to build one new factor of an extended period of time (India, Chile, Turkey, a few others).  The Wesworld solution seems to be half factories, which have not been used yet to my knowledge. (nor am I sure it was finally approved)  This has the same general return on the investment, but can be used sooner, and while only turning out 500 tons of warship greade material, it gets a country something for its time (it would still take the new half factory 20 years to pay for itself).  This was mainly to help smaller countries industrialize with their limited resources in a shorter amount of time while still effectively being the same thing as before.  It also reduced the amount of warships the smaller nations were building or buying during that time period.

Desertfox

Actualy I am building BPs just not ICs (which take 32 years to pay for themselves).

The Half Factories at Wesworld where approved and Mexico is in fact building one.

I too favor frqactional BPs but full ICs. Its a lot easier to use 250 tons of warship material than to use $0.25.
"We don't run from the end of the world. We CHARGE!" Schlock

http://www.schlockmercenary.com/d/20090102.html

swamphen

A thought I had that would allow for "multiple fractions" but still have an incentive to build Whole BPs™.

Currently $300 buys you one BP. What if...

$100 = 0.25 BP
$200 = 0.5 BP
$300 = 1 BP

This provides for cheaper BP construction, but the jump between the last two levels being smaller means there's an incentive to build the whole shebang instead, at least instead of the "half factory".

Borys

Ahoj!
I like your idea a lot.

Borys
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

The Rock Doctor

I assume that if one built a 0.5 BP, and then wanted to get a total of 1.0 BP, he'd be paying for two seperate 0.5 BP

This would be fine with me.

Carthaginian

Well, Rock, if you look at it more from a 'finishing the factory' standpoint than 'buying a build point' standpoint, what Swamphen says makes more sense. $100 lays the foundations and gets the buildings up... but not much else. Another $100, and you're starting to see the fruits of your labors... but you're still not getting full production. The last $100 is mostly 'optimizing' what you've already built... thus it doesn't cost as much, but finishes off the construction.


I like that system- it makes a .25 BP or a .5 BP factory more expensive than it's "worth" ($75 or $150), but means that you can get it sooner than building the whole factory. This means that the NPS's and smaller possible PC nations would have a better chance at building their own economies and ships.
So 'ere's to you, Fuzzy-Wuzzy, at your 'ome in old Baghdad;
You're a pore benighted 'eathen but a first-class fightin' man;
We gives you your certificate, an' if you want it signed
We'll come an' 'ave a romp with you whenever you're inclined.

Borys

Ahoj!
I suppose we would have to link it with location then.
In my example - Crownlands 9,5 and Malta 1,5 - I would buy 0,5 BP to round out each for 100$.
However, 0,5BP in Parana would cost me 200$. Same as starting up a new BP in the two "old" locations.

Does it seem right?

Borys
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

The Rock Doctor

QuoteWell, Rock, if you look at it more from a 'finishing the factory' standpoint than 'buying a build point' standpoint

That's another equally agreeable idea.  I'm content with either intrepretation - we just need to be clear on which one we go with.

miketr

Quote from: swamphen on July 25, 2007, 07:29:08 AM
A thought I had that would allow for "multiple fractions" but still have an incentive to build Whole BPs™.

Currently $300 buys you one BP. What if...

$100 = 0.25 BP
$200 = 0.5 BP
$300 = 1 BP

This provides for cheaper BP construction, but the jump between the last two levels being smaller means there's an incentive to build the whole shebang instead, at least instead of the "half factory".

If an escalating cost is used for BP; which I am not in favor of at all but would live with it of course.  There is no point in having both a 0.25 and 0.5 BP factories as both have the same efficiency.

$100 for 0.25 = 2.5 tons of production per $1
$200 for 0.5 = 2.5 tons of production per $1
$300 for 1.0 = 3 1/3 tons of production per $1

I would suggest the 0.5 BP cost $170 or $175 with a cost efficiency of 2.941 or 2.857 tons of production per $1.  In the end I suspect people will only build the 0.25 factories or whole ones and not the 0.5 at all but I could be wrong.

Michael

Carthaginian

Quote from: miketr on July 25, 2007, 09:11:43 AMI would suggest the 0.5 BP cost $170 or $175 with a cost efficiency of 2.941 or 2.857 tons of production per $1.  In the end I suspect people will only build the 0.25 factories or whole ones and not the 0.5 at all but I could be wrong.

They couldn't.
You'd have to build up to a .5 BP factory before you got the 1 BP factory... unless you could put $200 into that .25 BP factory all at once- and I think that only the MK can do that so far.

So 'ere's to you, Fuzzy-Wuzzy, at your 'ome in old Baghdad;
You're a pore benighted 'eathen but a first-class fightin' man;
We gives you your certificate, an' if you want it signed
We'll come an' 'ave a romp with you whenever you're inclined.

Desertfox

I like the 'finishing the factory' standpoint, if I understand correctly it means that it would cost $200 to get 0.5 BP but then only $100 to finish the factory and produce 1BP?
"We don't run from the end of the world. We CHARGE!" Schlock

http://www.schlockmercenary.com/d/20090102.html

Carthaginian

Quote from: Desertfox on July 25, 2007, 10:09:11 AM
I like the 'finishing the factory' standpoint, if I understand correctly it means that it would cost $200 to get 0.5 BP but then only $100 to finish the factory and produce 1BP?

Bingo.

It's still $300 per BP- just you can get some of that production earlier this way.
So 'ere's to you, Fuzzy-Wuzzy, at your 'ome in old Baghdad;
You're a pore benighted 'eathen but a first-class fightin' man;
We gives you your certificate, an' if you want it signed
We'll come an' 'ave a romp with you whenever you're inclined.